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3 Dimensional Chat / Church model *REVAMPED*

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:16
hello,
If you remember the church models me and fpscx10 lord made youve gotta see this! its the new version made by me alone .
Things im going to add:
Textures
Gargoyles XD
and Furnature

please send me your comments, but dont be to nasty

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:16
angle 1

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:16
angle 2

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:16
angle 3

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:17
angle 4

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:17
angle 5

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:17
angle 6

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Demonware
17
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Joined: 19th Jul 2008
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Posted: 3rd Sep 2008 19:17
angle 7 ABOVE

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Demonware
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Posted: 3rd Sep 2008 19:18
angle 8 INSIDE

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Alucard94
19
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 3rd Sep 2008 19:18
It looks OK but using that same normal map (Or texture, not sure what it is) all over the place is pretty lame.


Demonware
17
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Posted: 3rd Sep 2008 19:19
Poly count 16640 XD
thats why its not for fpsc lol.

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Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 3rd Sep 2008 19:20
hey looks good there but very high poly, you should learn to use proper modelling programs soon but looking good so far

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Demonware
17
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Posted: 3rd Sep 2008 19:20
yes m8, thats why i said im going to add textures soon

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lazerus
18
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Joined: 30th Apr 2008
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Posted: 3rd Sep 2008 19:20
that be alot of angles...

doesent look half bad whats the poly/vert count cause that looks like a lot of bevelling...

lookin good !

A blind man once asked me to describe a color, I simlpy replied, you cannot describe a color, only feel it. The blind man became frustrated and angry so i camly said, that was red-Conor Bell
Demonware
17
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Posted: 3rd Sep 2008 19:20
jake, thats why its not for fpsc !

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Demonware
17
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Posted: 3rd Sep 2008 19:21
poly count is 16640, i said it b4

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lazerus
18
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Joined: 30th Apr 2008
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Posted: 3rd Sep 2008 19:21
lol all within 2 min

A blind man once asked me to describe a color, I simlpy replied, you cannot describe a color, only feel it. The blind man became frustrated and angry so i camly said, that was red-Conor Bell
Demonware
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Posted: 3rd Sep 2008 19:27 Edited at: 3rd Sep 2008 19:28
lol,
btw, does any1 here think it is good enough to sell on my site and my friends site after it has textures, gargoyles and furnature?

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lazerus
18
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Posted: 3rd Sep 2008 19:29
might be able to sell it, although you might need to lower the poly count and you might need to evamp thoses textures aswell

A blind man once asked me to describe a color, I simlpy replied, you cannot describe a color, only feel it. The blind man became frustrated and angry so i camly said, that was red-Conor Bell
Demonware
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Posted: 3rd Sep 2008 19:31
what if i want to sell it to someone not using fpsc ?

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lazerus
18
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Posted: 3rd Sep 2008 22:12 Edited at: 3rd Sep 2008 22:13
still less is better
btw whats adaptek?

A blind man once asked me to describe a color, I simlpy replied, you cannot describe a color, only feel it. The blind man became frustrated and angry so i camly said, that was red-Conor Bell
Deathead
19
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Joined: 14th Oct 2006
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Posted: 4th Sep 2008 16:20 Edited at: 4th Sep 2008 16:22
Adaptek apparently from Google is a computer networking company. Edit: And 3d World Studio is not mean't for models, what you made is classed as a map. Not a model, as 3d world studio was built for map level creation.


"Your greatest teacher is your harshest critic"-Butterfingers
wind27382
20
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Joined: 10th Feb 2006
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Posted: 4th Sep 2008 16:40
go easy on him people we all had to start off somewhere. and he seems to be getting better. which is the whole point

wind
Demonware
17
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Posted: 5th Sep 2008 01:14
Lazerus: adaptek is the company owned by bloodhound that i work for

deathend: if 3dws isnt meant for models, why am i using it ? if you think its a models because of the grass you wrong, the grass is there just to show you what it would look like on grass, it isnt part of the actual model.

and thank you wind.

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Deathead
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Posted: 5th Sep 2008 21:24 Edited at: 5th Sep 2008 21:25
Quote: "deathend: if 3dws isnt meant for models, why am i using it ? if you think its a models because of the grass you wrong, the grass is there just to show you what it would look like on grass, it isnt part of the actual model."

For starters its under WORLD BUILDING.
Secondly, it says "The Next Evolution in WORLD building."
Thirdly, "3D World Studio is the map editor of choice for use with DarkBASIC Professional, Torque Game Engine, Blitz3D, and other 3D engines. The program is ideal for game environments, 3D presentations and commercial applications."


"Your greatest teacher is your harshest critic"-Butterfingers
Demonware
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Posted: 5th Sep 2008 22:40
so, i manage perfectly to make half decent models.

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Deathead
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Posted: 5th Sep 2008 22:42
Quote: "so, i manage perfectly to make half decent models."

This is the problem, you are limited to what you make. Is someone asked you to make a human model, you couldn't, as you'd need a REAL 3d modeller, and not a 3d map creator.


"Your greatest teacher is your harshest critic"-Butterfingers
Demonware
17
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Posted: 5th Sep 2008 22:54
i am restricted yes, but ive just made another church model fine. I am starting to learn to use 3ds max now so ill stop making building models and ill be showing off weapons soon.

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Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 6th Sep 2008 13:37
@demon ware
Quote: " am restricted yes, but ive just made another church model fine. I am starting to learn to use 3ds max now so ill stop making building models and ill be showing off weapons soon.
"


yeah lol i am teaching you 3ds max but i doubt you will be modeling weapons soon as i have been using it for a while now and i am just scratching the surface.

but yeah please ease off the guy a bit, he is new to modelling and you cant expect him to know a full modelling program srtaight away. You have to start somewhere and get used to how things work. I know it isnt a REAL modelling program butill make buildings in it. I am sure he will start learning "REAL" modelling soon so just ease off him a bit please....

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lazerus
18
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Joined: 30th Apr 2008
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Posted: 6th Sep 2008 14:42
heres a amazing tut on uvw unwraping,

http://www.waylon-art.com/uvw_tutorial/uvwtut_05.html

i learnt in a day shows you everything, too bad i still cant do a half decent texture lol

A blind man once asked me to describe a color, I simlpy replied, you cannot describe a color, only feel it. The blind man became frustrated and angry so i camly said, that was red-Conor Bell
Demonware
17
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Joined: 19th Jul 2008
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Posted: 6th Sep 2008 15:22
lol,
but im texturing it now with some success but im using a mixture of sites to get my textures till i learn to make textures properly

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