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FPSC Classic Models and Media / [LOCKED] Cool Way of Telekinesis - Nothing Else Needed!

Author
Message
Adriano jones
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location: Turn around...
Posted: 5th Sep 2008 01:00
Well I was just messing around, and I've just played Bioshock (AWESOME game) and the human powers were really cool. I especially liked the telikinesis.
So, I decided on telikinesis for fpsc, and I can't model, so I thought of an excuse.

Okay, so if you want telekinesis in your games, say something like 'you also have the power of telikinesis for moving small objects (mainly dynamic objects are small, like crates and cylinders)'. And say, tell them that to activate telekinesis, you push 'T' to activate it.

Hope this doesn't get locked, just for fun!

I took a look outside, and Nickydude was pointing a pistol at my head.
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 5th Sep 2008 01:45
Bioshock is awesome.

My favourite plasmid is Hypnotize Big Daddy.

It was so cool using that for the first time and having a big daddy running around clearing house for you.

Hey thats just given me an idea. FPSC X10 supports allies so I wonder if its possible to change the ai from enemy to allie dynamically.

You could make all the objects in a room dynamic and give them sufficiently low weight that everything could be picked up. Don't think you'll be able to grab anything from distance though.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 5th Sep 2008 04:20
I know that you push 'T' or right click near a dynamic crate/barrel, etc. and it gives that effect. This thread = spam.

.caliber
Arriving TBA 2008
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 5th Sep 2008 04:29
Quote: "This thread = spam."


Redundant, perhaps. Spam, no.

Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 5th Sep 2008 12:27
Quote: "Redundant, perhaps. Spam, no."


Locked, yes.

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