You may wonder why I'm posting a separate thread for this even though I have it in the compo thread, but I want some C&C and you don't really get much of that in that thread, so I'm creating this thread made for just that.
So this is my entry. The character is about 2680 polygons (Quads, about double that in triangles) and the gun is somewhere around 1200 quads.
I have the gun textured, and it's my first fully textured model really, and I am quite proud of it

And also, I have now fully rigged the character (Again, first rig ever) and that is pretty awesome since he now can dance!
And the character is fully setup with a very clean outliner and a generally good setup, these models will after the compo be available for free (Rigged, maybe animated) on TurboSquid just waiting to be loved!

And I do believe that someone could use it for FPSC or DBP, they're probably low poly enough.
So here's the current Screenshots, I will post updates when I... update the model? I guess.
Character wire:
Gun UVs:

Character UVs:

Finished textured gun renders:

Scaled down gun Diffuse map:
And now something you people watching the compo thread haven't seen yet. The character fully rigged!
Character rig:
With the center of gravity CC and the elbow and the arm CC's pulled down slightly, you'll see that it deforms quite well:

Showing one of the many custom attributes I have on the rig, with a simple command I can bend and deform the fingers easily:
EDIT: Oh and if you didn't notice, I am very proud. But still, C&C if you see something!
EDIT2: Oh and all of the textures will use 2048x2048 maps and I will not normal map them or specular map them at all, well maybe spec map it though. We'll see.