@ Jase: Lee told that mostly fluids and soft-bodies will be accelerated by hardware!
I would say the features get accelerated in this order:
- fluids
- soft-bodies
- cloth
- rigid-bodies / particles (particles are handled like rigid-bodies as Mike told me)
When I ran my demo and the old AGEIA-SDK-C++-demos in Hardware- and Software-Mode, I only saw a difference in the CPU-load in the Taskmanager, NOT in the FPS!
So you may only see a change in the load from CPU to GPU! (-> CPU has less to do than in Software-Mode!)
I hope this answered your questions! (This are only my experiences with DP!)
Hoozer