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Dark GDK / creating a loading screen.

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Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 7th Sep 2008 03:25
my game takes about 10-15 seconds to load. How would I go about making a loading screen that shows a picture and what percentage that it has loaded? thanks
SunDawg
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Massachusetts
Posted: 7th Sep 2008 04:52
There are a few things you could do. I recommend using sprites, because that's the quickest way. As you'll have noticed, your game will hang while it's loading, leaving you without the ability to do anything. So before you start loading, put up your loading screen sprite and sync. Then load the first bit of media, adjust with a sprite based loading bar the percent of the load done based on the size of that piece of media, sync, and repeat. Because this can be a bit tedious, I don't really recommend loading bars. Just saying alerting the user that you're loading should do.


My site, for various stuff that I make.
sydbod
16
Years of Service
User Offline
Joined: 14th Jun 2008
Location: Just look at the picture
Posted: 7th Sep 2008 06:34
Quote: "my game takes about 10-15 seconds to load. "


What file formats are you using to load your media into the game.

Under all conditions avoid *.3DS files as they take a very long time to load and activate.

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