Thank you a lot for your suggestions, especially you Bizar Guy. I haven“t even though a lot about the control, but the idea to avoid the use with pain may be a very interesting factor to add difficulty to the game. As well, I am not planning the game to just be one more GTA, I have though ways to develop the characters may free-romain domined by the storyline. Probably in that way, you will be able to use all the main characters, in order to develop each one story.
Just now I thought about creating the option to just follow one character's story, and his or her points of view regarding the events in the series, although this for sure would require more work and a correct adaptation of the very story to mantain it interesting and at the same time playable.
I got quite excited by your suggestions, and it's sure I will make it, maybe finishing by the summer of next year, as I have other proyects as well as a lot of homework in high school. And I know it, it would be surely 18+, although if I reduce the explicit scenes and make the blood in a fancy style, it could be reduced to the age limit of 15+. It would be anyway funny for me to create a game of an adult limit without me even having the right age to play it (situations of life, lol).
Regarding more the aspects of the gameplay, I was thinking that the way to use vectores would be controled with a simple algorithm of the mouse position, like this (in pseudocode):
//create a objects
make object pointer
for i=1 to i=no_ofvectors
load object vector
name object vector(i)
repeat
do
//save mouse screen position values
mousex#=mouse position x
mousey#=mouse position y
mousez#=function mousezpos
//move vectors towards mouse pointer
determine distance between vector_handlimb
change respective angle according to position
save the values of new position
vectorhandx#=newvalue
vectorhandy#=newvalue
vectorhandz#=newvalue
move vector_handlimb towards new position
loop
function mousezpos()
if mousepos is at center of screen then
mousez# is 10 units away from the character
if it get far from the center then
mousez# is nearer to player according to screen coordinates
endfunction
Ok it isn't much, but at least you get my idea. I still have to design the algorithm to save the vectors new positions and move the vectors towards them, and I hope I figure it out in less than a week or a few todays. Although I would appreciate if you can help me in this, as I have not programmed in two months and I am forgetting the basic ideas.
Based on the pain idea, I will design for the vectors to become solid while the mouse left button is left pressed, and thus will create and object on the limb to detect collision with objects and either destroy them or execute the proper action. However, there will be a meter of use, and when it reaches the limit, it will either prevent the user from using the vectors (until it recharges, like a energy bar), or kill the player. I really prefer the first idea, for I would hate to have to make the character die, as the diclonius are girls in this game.
Well, there are some of my ideas. I don't have much time to write here, but I will be thinking about it. I will later post more information, and advice you when I start to work on the proyect. If there are some volunteers or fans from the series that would like to support the game, any help is totally welcome. I even have wondered that we can make the game so good that even the company can buy it and make it official. Ah, just dreaming. Thanks to everyone for theor help, I see you later
CarlosCW
Have a nice day
