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3 Dimensional Chat / DEXSOFT Games: Industrial 2. model pack

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Dexon
20
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Joined: 16th Jan 2006
Location:
Posted: 7th Sep 2008 20:43
Dear Game developers,
As we promissed here is a second part of - Industrial 2. model pack



FULL version:
58!!! models (36 unique + LOD stages) with textures in tga and png format, ready to use in your 3D work.
Buildings have up to 3 LOD stages included.
Color, spec, normal maps included!
FIRST WEEK REBATE OFFER: 19.99 euro; ONLY - 50% off!!!
instead of 39.99 euro
End of rebate: 17. 09. 2008!

Also we decided to EXTEND rebate offer for first part (Industrial 1) for ONE MORE WEEK!




More details on
WWW.DEXSOFT-GAMES.COM

Best regards.
DEXSOFT Team.

Xenocythe
21
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Joined: 26th May 2005
Location: You Essay.
Posted: 7th Sep 2008 22:23
Beautiful, absolutely beautiful.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
X Games
19
Years of Service
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Joined: 8th May 2007
Location: World Wide Web
Posted: 7th Sep 2008 22:31
great stuff

Abattoir Nightmare Xenotransplantation Coming SOON
CoffeeGrunt
18
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 8th Sep 2008 00:18
Oh god.......

IT ALL LOOKS SO AWESOME!

I wish I had some money in my Paypal...

roka
18
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Joined: 2nd Apr 2008
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Posted: 8th Sep 2008 01:13
hello , i have buy your industrial 1 and its good , but when i load your work in 3D World Studio the object is very small , thus i resize him and export in .dbo or .x and when i load my map in DB pro the texturing is bad not clear like your preview any idea? thank you

Roka The French Boy
Dexon
20
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Joined: 16th Jan 2006
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Posted: 8th Sep 2008 09:45 Edited at: 8th Sep 2008 09:48
It is very difficult to resize models to be perfect for all tools. I recomend that you try to resize models with depp exploration because with that tool you can resize any format we applied, without loosing any texture UV information.
It is obviusly that when you import model in 3dWorldStudio UV gets some errors. I think you should resize model in some 3d modeling application, NOT in a 3dWorldStudio. I think you should also try with 3ds format, as that format is most common and reliable for all 3d applications. Can you resize model in engine? If you can that would be the best way to do. Import model - as is- and then resize it in engine.
Hope this helps.

roka
18
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Joined: 2nd Apr 2008
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Posted: 8th Sep 2008 13:32
ok thank you for your replay , i will try

thank again for your work

Roka The French Boy
Butter fingers
20
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Joined: 20th Mar 2006
Location: Mecca
Posted: 8th Sep 2008 18:04
check your mipmapping too, if it's turned on, then your textures will get blurred...

roka
18
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Joined: 2nd Apr 2008
Location:
Posted: 9th Sep 2008 15:44
ok i have finaly get your work perfect in 3D World Studio , i can resize the object in big size and the texture remain perfect

here is the step if anyone try with 3D World Studio

1:in your "3D World Studio/Models" create on folder "building1"

2:in your "3D World Studio/Materials" create on folder "building1"

3:in your "3D World Studio/Models/building1" copie on it the ".x" object with all textures in ".png"

4:in your "3D World Studio/Materials/building1" copie on it all textures in ".png"

5:run the ConvertModels.exe and click ok

6:go to "3D World Studio/Models/building1" and delete the ".x" object and the textures for just have the ".smf" on it(really important to delete the .x because if an another day you put another object and convert it with ConvertModels.exe you can lose the texturing)

7: run 3D World Studio and you have your object perfect


thank again for your great work its a very nice models

Roka The French Boy
Dexon
20
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Joined: 16th Jan 2006
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Posted: 9th Sep 2008 20:06
Thank you for a nice words
I am happy for you that everything is OK with models.

roka
18
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Joined: 2nd Apr 2008
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Posted: 9th Sep 2008 20:49
i just dont found the ".x" in the "building4"

Roka The French Boy
roka
18
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Joined: 2nd Apr 2008
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Posted: 9th Sep 2008 21:49
and in your middleEast pack, in all your ".x" you have a setting texture error like this





need to fix it

Roka The French Boy
Dexon
20
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Joined: 16th Jan 2006
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Posted: 11th Sep 2008 12:31
Maybe we have problems with X format I will check and fix it no problem. We provide 10-11 formats so it is very hard to make all 500-600 models in perfect shape
And all models are exported "by hand" so we can forget some model in some format. But I am sure that you can easily transform model for your needs from any other format

roka
18
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Joined: 2nd Apr 2008
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Posted: 11th Sep 2008 12:38 Edited at: 11th Sep 2008 12:39
yeah is not a problem for me i have already fixed all , i say just that ,for that your next customers did not the same problem he he

Roka The French Boy

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