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woot for toot
16
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Joined: 13th Apr 2008
Location: a box
Posted: 8th Sep 2008 23:24
ok i searched but came up with little because most are of people wanting animations but.... how do you animate things. is it where u just move the mesh for every frame or do u create a new mesh every frame?
sorry for all my dumb questions

fear my udder of doom!
SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 8th Sep 2008 23:47 Edited at: 8th Sep 2008 23:47
You adjust the model within your 3d program for each frame. You would need to use bones in your animation if you want it to work in fpsc though.


woot for toot
16
Years of Service
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Joined: 13th Apr 2008
Location: a box
Posted: 9th Sep 2008 01:11
programs that are under $10 or free that use skeletons and i can model with?

fear my udder of doom!
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 9th Sep 2008 01:15
blender its free

woot for toot
16
Years of Service
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Joined: 13th Apr 2008
Location: a box
Posted: 9th Sep 2008 02:33
really? blender has an animation thingy yay

fear my udder of doom!
woot for toot
16
Years of Service
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Joined: 13th Apr 2008
Location: a box
Posted: 9th Sep 2008 23:13
ok i cant figure out how to make my own models with blender without putting shapes together. is there a way to add vertices? couldnt find a tutorial ill keep looking

fear my udder of doom!
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 10th Sep 2008 00:28
i dont use it mate but there are loads of tuts out there for it try google

woot for toot
16
Years of Service
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Joined: 13th Apr 2008
Location: a box
Posted: 10th Sep 2008 02:39
yeah ive been looking at this one guy he has like 64 youtube tuts just need to find the right one

fear my udder of doom!
woot for toot
16
Years of Service
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Joined: 13th Apr 2008
Location: a box
Posted: 10th Sep 2008 23:55
if u have charecter shop and charecter maker (dont know the exact name) couldnt you make a static mesh that works as a charecter in fpsc

fear my udder of doom!
henry ham
17
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Sep 2008 10:48
yep sure its hard work but once you crack it the world is at your feet . (it took me 9 months to get my first charecter working )

http://forum.thegamecreators.com/?m=forum_view&t=136435&b=24&p=0#m1589388

cheers henry

woot for toot
16
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Joined: 13th Apr 2008
Location: a box
Posted: 11th Sep 2008 23:09
wait i thought charecter shop made it simpler or are u on post moderation?

fear my udder of doom!
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 12th Sep 2008 00:38
Quote: "are u on post moderation?"

no i just lead a busy life

Quote: "wait i thought charecter shop made it simpler"

theres no quick fix it takes time to learn all the ins & outs of modeling,texturing ,rigging etc but its worth it in the end

woot for toot
16
Years of Service
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Joined: 13th Apr 2008
Location: a box
Posted: 12th Sep 2008 23:15
yeah the modeling and texturing thing is a pain im getting close to getting an acceptable human body no head hands or feet in blender though i might get character shop just to help me animate my characters even though its alot easier in blender.

fear my udder of doom!

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