Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Where to go after DGDK?

Author
Message
Mr Mike
16
Years of Service
User Offline
Joined: 8th Jul 2008
Location:
Posted: 10th Sep 2008 02:46
Is there a more advanced (probably more expensive) game development kit library for C++? I haven't mastered DGDK yet but I just want to have an idea of what to learn after DGDK.

HEYYYY YYYOOUUUUU GUUUYYYYSSSS
Niels Henriksen
20
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 10th Sep 2008 13:22
What do you mean with AFTER? Try DirectX instead then.

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
Zotoaster
19
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 10th Sep 2008 20:57
Take a look at Irrlicht, it's neat.

kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 10th Sep 2008 23:11
Unreal Engine 3?

More advanced, and a lot more expensive! Like DarkGDK Commercial license price x 1000 :-P

Jokes apart. What are you trying to achieve? Do you want to write a full game (or games) or just learn about 1000's of different engines? I'm asking this because I have a friend that's trying to learn posibly every language that crosses his path, but until now, he hasn't done 1 full project in any of them.

It all depends on what you're wanting (or will want) to do in Game development. If you can say more about your ideas, we may help you out with directions.

Best regards,
-Thiago
Mahoney
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: The Interwebs
Posted: 10th Sep 2008 23:38
I'm not sure how long you've been working with the GDK, but:

1) Don't just mess with the GDK, then expect to move on without actually making some sort of game that is complete and, well, decent. (Not judging/criticizing you. I just know that that's what I did. )

2) DirectX is pretty much the next step. I would try that out once you've accomplished some things with the GDK.

Windows Vista Home Premium Intel Pentium Dual-Core 1.6 Ghz 1GB DDR2 RAM GeForce 8600GT Twin Turbo
Lilith
16
Years of Service
User Offline
Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 10th Sep 2008 23:50
Quote: "I have a friend that's trying to learn posibly every language that crosses his path, but until now, he hasn't done 1 full project in any of them."


I have a friend like that. A dabbler in may programming languages but seldom shows me any thing that he's done. Then, for a recital we were doing, he cranks out a rehearsal program in half an afternoon to help us learn our lines.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Niels Henriksen
20
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 11th Sep 2008 00:53
Quote: "I have a friend that's trying to learn posibly every language that crosses his path, but until now, he hasn't done 1 full project in any of them"


ehmm.... sounds like me...

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
Dabbler
17
Years of Service
User Offline
Joined: 3rd Mar 2007
Location: Minnesota
Posted: 11th Sep 2008 05:28
A dabbler?

Just a thought. After DGDK, create your own language.


Whatever...
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 11th Sep 2008 11:56
Try OpenGL or DirectX download the SDK's theres lots of tutorials online

DarkBasic Pro Guy
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location: Broomfield, Colorado
Posted: 11th Sep 2008 17:36
I agree with hi, OpenGL and DirectX are the largest known API's, DirectX only works with Windows though.

If you want to make Windows games then DirectX is for you. If you want cross-platform games then OpenGL (and you can start with SDL, that's what I'm learning now)

AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 11th Sep 2008 17:52 Edited at: 11th Sep 2008 17:58
Also you could try the XNA framework then you can make PC & Xbox games its level up but not as widely used as DirectX / OpenGl

Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 12th Sep 2008 23:30
Or you could just play with the Source SDK like me.

However, I'm not anymore. I'm cutting straight to DirectX now. I'm going to end up coding my own physics...
Deagle
19
Years of Service
User Offline
Joined: 28th Aug 2005
Location: Finland
Posted: 12th Sep 2008 23:59
Irrlicht!

Deagle aka D-Eagle
david w
18
Years of Service
User Offline
Joined: 18th Dec 2005
Location: U.S.A. Michigan
Posted: 13th Sep 2008 05:50
I've made the move to direct x along time ago and its the best thing ever.

Login to post a reply

Server time is: 2024-09-30 05:26:52
Your offset time is: 2024-09-30 05:26:52