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FPSC Classic Work In Progress / [LOCKED] Demon Sun: Pre Release V1 Thread

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tjaabee
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Posted: 2nd Jan 2009 21:37
Dl now...

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
creator of zombies
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Posted: 2nd Jan 2009 21:38
Thanks for the comments Guys! 20% Left to go on the New upload, you should have your working Link by about 9!



Rampage
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Posted: 2nd Jan 2009 21:39 Edited at: 2nd Jan 2009 21:45
RampageEDIT


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
creator of zombies
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Posted: 2nd Jan 2009 21:41
Urm..Rampage, Sorry to be a pain, but was the HUGE Post really that necessary? Sorry to sound Like a old man, but It sort of stretches the page. Would you mind cutting it down a bit?

New upload nearly Done

CoZ



creator of zombies
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Posted: 2nd Jan 2009 22:00 Edited at: 2nd Jan 2009 22:00
Link Fixed! Download Ahoy! Check The Demo Post further up!



Rampage
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Posted: 2nd Jan 2009 22:16
Woah that was good. I won't spoil the 'effect' by giving it away, much recommended play. Woah...


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Mazz426
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Posted: 3rd Jan 2009 00:40
i liked the overall atmosphere but i thought that CC's characters could do with a darker texture and the level was a lot more bright than the first and i thought having to walk through those dark corridors not being able to see what was ahead was the real fear

but i still think it was great

gamer for life
AaronG
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Posted: 3rd Jan 2009 03:37 Edited at: 3rd Jan 2009 03:38
edit:

Nvm.

puppyofkosh
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Posted: 3rd Jan 2009 05:17
I gotta say that was incredible.
creator of zombies
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Posted: 3rd Jan 2009 09:29
Thanks for the comments guys!
@Mazz426:
Quote: "i thought having to walk through those dark corridors not being able to see what was ahead was the real fear"

If I took away the Fog, the level becomes alot darker again, and there where quite a few Dark Bits in the current demo, and going by the fact that stupidly dark isn't scary, just annoying, I desided to stick with the Fog. I can always change it if there's popular demand though

Keep em' reviews coming!

CoZ



Marc Steene
FPSC Master
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Posted: 3rd Jan 2009 09:35
The lightmaps don't slow fps at all, or even loading times in the finished product. It will only take you longer to build it CoZ

Coming Soon...
creator of zombies
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Posted: 3rd Jan 2009 09:49
@Marc Steene: Wow!, you learn something new everyday! Thanks for the Tip mate



Indy Dude
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Posted: 3rd Jan 2009 15:56
It's out YEAH!
darimc
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Posted: 3rd Jan 2009 16:30
Umm... This may be a little stupid but where do I click to download it? Or do I have to register?



creator of zombies
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Posted: 3rd Jan 2009 16:49
@Darmic: Click on the lnik, and when the page loads: Enter the verification code in the box on the left then press enter.

Oh and a little review quote from First Company veteran after playing this demo:
Quote: "Your Demon Sun demo freaked the life out of me with the movies and all that! And I'm not that easy to scare (I've played Dead Space on Impossible, BioShock on Hard and Resident Evil on Hard, none of them scared me"


Keep the reviews flowing guys! I look forward to your feedback

CoZ



Mazz426
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Posted: 3rd Jan 2009 16:52
forgot to say the first time that the screen effects mess you up and it iggves a drunken, druggie fell to the game that matches the twists and scares of Shrooms!


(i loved that film)

gamer for life
puppyofkosh
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Posted: 3rd Jan 2009 17:29
I almost jumped when the door opened in front of me (lol).
darimc
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Posted: 3rd Jan 2009 18:11
Ok, I just finished playing it... That was amazing. The messed up view like your player was on drugs, the cool effects. I thought I was playing a professional horror game. But I have to say, what scared me the most was (see code for spoiler)
. I think you need something like a creepy girl who just walks around or something like that.



SikaSina Games
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Posted: 3rd Jan 2009 18:40 Edited at: 3rd Jan 2009 18:44
Quote: "Your Demon Sun demo freaked the life out of me with the movies and all that! And I'm not that easy to scare (I've played Dead Space on Impossible, BioShock on Hard and Resident Evil on Hard, none of them scared me"


You found me! Aaaaahhh!! LOL jk. I'm downloading this new demo now. I was commenting about the old demo too btw.

-FCV

-EDIT- I can't download it, it just sits there with the loading logo on the tab selection, doing nothing...;-(

creator of zombies
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Posted: 3rd Jan 2009 19:09
Thanks for the Review Darmic, It's nice to hear such comments as "amazing" and "professional"

@First Company veteran: Follow the image instructions below to download

If anyone else would like to download and leave reviews please feel welcome. It only goes and makes DS better

CoZ



Dark Goblin
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Posted: 3rd Jan 2009 19:14
k nice done...

but the textures are a bit washed out. maybe you should add higher textures and a better lightmapping.

i would like to see the version with mapped segements.

But the demo is really good. nice shock effects!

... efxMod Developer!
Gunn3r
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Posted: 3rd Jan 2009 19:16
Overall, this was really well done. The environment was realistic and the framerate was fairly good most of the way through. There were one or two spots where it went from 35 down to about 23 or 17 and I couldn't tell why. The enemies seemed a little washed out, though. Not sure why that is. Everything was extremely well done and I think I might have to play this demo again.

Gunn3r Games
Marc Steene
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Posted: 3rd Jan 2009 19:21
Loved the demo, the third game I've downloaded made by FPSC (along with Eldora) I loved the video parts, they actually scared me)

I will be playing this again, good work

Coming Soon...
SikaSina Games
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Posted: 3rd Jan 2009 19:39
It's not that the site comes up, the page won't actually load itself. I sat there for 10 minutes, and nothing happened .

-FCV

creator of zombies
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Posted: 3rd Jan 2009 20:37 Edited at: 3rd Jan 2009 20:38
Thanks for the cool reviews guys!, keep em coming!. As a side note, If anybody fancies doing this, I have always wanted someone to do a video review of one of my demo's (such as record the game play, then have a voice over expressing thoughts and opinions as you progress through the level...something short). If Anyone fancies doing this, I shall make it worth your while (Ill slip you a few shaders or something)

@FCV: Try using Internet Explorer instead of Firefox (Or vice Versa). Also make sure you have java script enables and your excepting cookies from that site.

So any takers on the video review....?

(New shots coming tomorrow)

CoZ



ASTECH
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Posted: 3rd Jan 2009 22:13
I've been working one already as a matter of fact.
It should be up real soon.

Astek

-Indestructible-

Robert F
User Banned
Posted: 4th Jan 2009 02:33
Will download and play tomorrow. Be prepared for a rough and ragged review from Me. Im pretty serious about reviewing. Just ask Gunn3r.

This better be REALLY good from what the people above me said about it.

SikaSina Games
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Posted: 4th Jan 2009 13:04 Edited at: 4th Jan 2009 13:05
Quote: "@FCV: Try using Internet Explorer instead of Firefox (Or vice Versa). Also make sure you have java script enables and your excepting cookies from that site."


I've used Chrome, Safari, IE and FireFox, none of them work I WANT TO PLAY THIS EXTRAORDINARY GAME LOL! Darn you Badongo!

-FCV

creator of zombies
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Posted: 4th Jan 2009 14:06
@ASTEK: Thanks!
@Robert F: Thats How I like them! I look forward to it!

@FCV: Okay, Im giving permission for anyone who has recently downloaded this demo to send it to First Company Veteran via email, or re-upload it on a different Site under the Current Name. Please do not claim this as your own.

Stay tuned

CoZ



Marc Steene
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Posted: 4th Jan 2009 14:27
A bit of C+C CoZ

The music was great. The dynamic camera movement was especially effective. I think the videos should have been made at a higher quality as they were slightly pixeleated (this is pretty easy). Also, occasionally I had to duck under random black things at the bottom of stairs.

Coming Soon...
SikaSina Games
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Posted: 4th Jan 2009 15:51
Yay lol! My email should be listed as: k*i*n*gh*a*r*r*y*[email protected] (without the asterisks)
Or use my yahoo account which is listed on the info bit.

-FCV

Marc Steene
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Posted: 4th Jan 2009 16:09 Edited at: 4th Jan 2009 16:10
CoZ

I hope you don't mind but i was poking around the effectbank and was curious to know if either the relief shader or the gloss shader worked. They look promising

Coming Soon...
SikaSina Games
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Posted: 4th Jan 2009 17:07
BUT...remember if you take them he will cease the production of this game, so I wouldn't try lol.

Gunn3r
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Posted: 4th Jan 2009 17:30
I'll upload it to GG, if that's alright. People haven't seemed to have a problem with the new downloads section.

Oh, and I'll get started on that video review. I've got an idea of how I want to do it.

Gunn3r Games
SikaSina Games
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Posted: 4th Jan 2009 17:36 Edited at: 4th Jan 2009 17:36
Thank you Gunn3r .

-FCV

-EDIT- I'll create an account on there aswell since you do deserve a reward .

Gunn3r
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Posted: 4th Jan 2009 17:37
No problem, FCV.
CoZ, do you want me to take it down after FCV downloads it?

Gunn3r Games
SikaSina Games
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Posted: 4th Jan 2009 17:51
Gunn3r,

If it is OK with you, may I post my game demo on your when I complete it?

Anyway, back to CoZ's thread lol. I'll review it when I've played it .

-FCV

Gunn3r
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Posted: 4th Jan 2009 18:00 Edited at: 4th Jan 2009 18:06
@FCV, yeah! Sure! We're moving to a new host soon, so we'll have more room. But even right now we can take it.

EDIT: It's up! http://gunn3rgames.net/modules/wfdownloads/singlefile.php?cid=2&lid=6

Gunn3r Games
SikaSina Games
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Posted: 4th Jan 2009 18:23
Attached screenshot. It seems it is corrupt, but I think I may have downloaded it in a different folder.

-FCV

CoffeeGrunt
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Posted: 4th Jan 2009 18:24
Gunn3r, your download is broken, the Rar file is corrupted or something...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
SikaSina Games
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Posted: 4th Jan 2009 18:32
...So it happened with you aswell...Lol. I'm gonna restart my computer a minute, it's making some click sounds or something

-FCV

Gunn3r
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Posted: 4th Jan 2009 18:36
Hm... Okay. I'll reupload it on my side, then.

Gunn3r Games
creator of zombies
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Posted: 4th Jan 2009 20:55 Edited at: 4th Jan 2009 20:57
Hello all, I bring some rather distressing News....The News that By the looks of things, My motherboard has died on me (again!!) toay, and as such am unable to use my rig for game development (and am confined to a crappy vista laptop). Im not 100% how the situation stands at the moment, and I shall probably be taking my system in to a Comp shop tomrrow just to get it confirmed. I shall then look into buying a new mobo (If that is the case), or maybe a entire new system due to I can no longer be bothered with replacing bits and bobs. I will still have all my DS and FPSC data (hopefully!), so there shouldn't be any need for concern on that front (I hope), But until this is sorted, DS is on hold for a short while. Im so glad I got the demo out when I did!!!

Sorry for the short delay....Please still publish those reviews! I shall be back in action shortly!!

CoZ



Gunn3r
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Posted: 4th Jan 2009 21:02
That is distressing news. I'll keep the host up if you'd like. It's not using too much bandwidth.

Gunn3r Games
Paul112
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Posted: 4th Jan 2009 21:43 Edited at: 4th Jan 2009 21:43
I'm in a risky mood, so I'll go against the grain.

Level Design:

My first concern was the ease of navigation. For a Linear level that could be classed as a winding corridor, I found it slightly shocking that some areas were too dark to notice things such as switches, and also the ever-frequent collision issues. Since when do you have to crouch to walk down some stairs?

I know that you run a high spec PC, and for the most part I was doing alright on my pretty low rig, running around 18-25 FPS. That said, there was a frequent "momentary lockup" while randomly running around, similar to the small pause before the videos (which I will come back to in a sec...). A certain staircase near the end which led to nothing but a locked door had me lagged out, so much that I had to walk up the staircase backwards just to see if the locked door was worth a look.

Other than that, I found the level fairly decent looking, albiet repetative; I couldn't held the feeling of déjà vu after the second staircase, and a quick browse in the entitybank showed me you're mainly relying on third-party media, not necessarily custom, so you might want to work on making some of your own entities to spice the place up a bit and give it more of an "original" feeling.

Shaders:

Secondly, I was a bit concerned about the use of the shaders. It's no recent discovery that FPSC has some shader issues, and the fact that you've bragged many new shaders had me intrigued, but I ended up thinking they'd been a little "haphazardly" used.

Several doors for example had a pretty unusual shader which decided to light up or darken based on which direction I was looking. It kinda bugged me because it didn't really serve a purpose other than "look a shader on the door".

The shaders on the enemies didn't really give a horror effect either, they rather looked like they'd worked up a mild sweat chasing me down. Which brings me to my next point;

Enemies:

Kudos to CheeseCake for the model, it looks pretty freaky, but they didnt fit all that well. They were too clean for such a gritty environment, and didn't really work well with the "sightjack" (which I assume is borrowed from Forbidden Siren, although FPSC doesn't really manage to pull it off).

I know you seem fond of the "Sightjack" idea, but for me it killed any kind of suspense. As I saw it, my regular gameplay was interrupted with basically "spoiler" videos of something creeping up on me, and the only shock I got from them was upon turning round and noticing that a huge flesh coloured blob can chase me while apparently ignoring any kind of cieling collision...

Overall atmosphere and other stuff:

There were 2 things which I was impressed with in the demo. One was the sound effects, I thought they worked well (although you might want to change the sightjack sounds, they sounded like a painful and distorted bedroom adventure, if ya get what I mean...). The second was the FOV effect using Airmod, nice effect there, could have been a nice addition to Umbra.

I know it's a zombie game, and it's bound to be followed by a reasonable amount of cliché, but some of that demo was bathed in it (I'm looking at you, little girl sound effect). It just seem's to contradict the idea of doing something new with the engine, if you follow.

Anyway, I think that's enough for now, sorry for the apparent harshness, it's all in the name of contructive criticism, right?

Paul

Avenging Eagle
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Posted: 4th Jan 2009 23:01
I finally got to play this tonight, having battling with that retched file-hosting site you put this demo on (grrr to you, badongo).

I'll start by ignoring the menus and stuff lke that since I realise this is just a demo.

The level design was good, although got a little monotonous towards the end. The use of fog was nicely atmospheric and overall, the segment choice did not scream 'FPSC-Stock' like many games around here do. That said, your choice of stairs was strange, since the handrails seemed to just end, when they should have linked on to another gantry segment. Also, as Paul112 mentioned, the collision with something at the bottom of the stairs was odd too.

The lighting was atmospheric to a point, but began to get a little boring towards the end. Part of the reason why the level looked so monotonous was that all the lighting was the same yellow-y brown shade of light. Breaking this up with some other colours, as you did once with the fallen worklight just after the first 'sightjack', would have been much appreciated. I also think more could have been done in the shadows department. I would try adding or replacing some lights to create some really dramatic shadows.

The shaders were also interesting. Again, as Paul said, the doors had a weird shader that was distracting. I also found that for some reason, boxes with the new shader were lit up on the wrong side. I held a box in front of a light, and yet the side facing me appears lit up. This just seemed a little odd, but well done for what you've got so far. The enemy shader seemed to slimy.

The enemies were good, but I'll be honest; I don't like the sight-jacking thing. Not only did I get a freeze in gameplay before each video but I found the videos themselves weren't what they could have been. Perhaps if they weren't just stills...
The Half-Life 2 sounds were also too recognisable, so you'll want to change those if you're going to sell this game. The one enemy I really liked was the one at the end, and this was mostly because a) it was a genuine surprise and b) it attacked from the front. Players don't like being attacked from behind with every single monster. If you're going to keep the sightjack thing, how about making the enemies appear ahead of the player. Maybe not directly in front, but perhaps in the next room.

Music and sound effects were very atmospheric, well done.

FOV effects were great, although I noticed that the gun doesn't distort during these moments.

The door opening was very good.


Some other issues to consider:
- Enemy collision
- The fact that if you don't go through the door to the fuse room on your first attempt, you can't complete the level because the switch doesn't work after that.
- The lag hot spot near the end, with the 'stairs to nowhere' as I now call it.
- That light rays decal...I just don't like it that much.


Overall, a great demo, but with room to improve. It scared me n places, but could do with ironing out some issues to make it less predictable.

7/10

AE

creator of zombies
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Posted: 5th Jan 2009 20:22 Edited at: 5th Jan 2009 20:22
Thanks for the In-Depth reviews both of you!! I was actually aware of many of the above points made, and I was wondering If I was about to get a roasting due to some of them. As for some of the collision problems, This is down to FPSC's Crappy colision (Polygon Collision) system, which can make some things freak out. As for the sightjacking ( I Was way ahead of what AE/Paul Said about sightjacking with charactes appearing in rooms in front of you), this had already been implmented after the demo release, and I can now reporty works alot better!, so thanks for that Tip!
Now for some better News! I have today ordered my New Motherboard and case (Antec 900 Ultimate Gamer Case), so I should be all back up and running by the end of the week.

Keep the comments coming Guys!

CoZ



ASTECH
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Posted: 6th Jan 2009 05:27 Edited at: 6th Jan 2009 05:27
I've got your video review making Josh. It should be up on
youtube in a few. I had to make it under 10 minutes and cut some
stuff because of limitations but all in all... its my personal review.

I'll make a new post when I post the link just in case it gets buried
by other threads. Also, I plan to do this with other games as well!

Astek

-Indestructible-

ASTECH
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Posted: 6th Jan 2009 07:14 Edited at: 6th Jan 2009 07:14
http://www.youtube.com/watch?v=lBzkx5Uts5I

Theres my review. I wanted to get it played all the way through but
FRAPS lagged my video and I recorded my voice the same time as I
recorded the video. The video conversion slipped up a lot of the video
and it becomes unsynchronized later on in it. I'm sorry for that
but I gave it the best shot possible for the time allowed.

Tell me what you think.

Astek

-Indestructible-

Marc Steene
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Posted: 6th Jan 2009 15:52
CoZ, you never responded to my message

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21

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