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Dark GDK / Easiest way ti implement 3D collision

Author
Message
Making a game
16
Years of Service
User Offline
Joined: 9th Jul 2008
Location:
Posted: 12th Sep 2008 23:45
Whats the easiest way to implemented collision in a 3D environment.

I plan to make a small size city with buildings and have the player control the character walking around the city i.e.

-the character must not be able to walk through buildings
-the character must not be able to walk outside the stage

Thanks
Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 13th Sep 2008 06:53
Kick that character's ass until he learns not to do that stuff.
Mahoney
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: The Interwebs
Posted: 13th Sep 2008 08:11
Not entirely helpful, but I laughed, so it's cool.

Search the forum for Sparky's Collision. Use Google if the forum search doesn't work as well.

Windows Vista Home Premium Intel Pentium Dual-Core 1.6 Ghz 1GB DDR2 RAM GeForce 8600GT Twin Turbo

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