Hi,
As you may know or may not know, my modelling skills are close to zero. So, I rely on other people to help out when they can (in return, I provide a wealth of free media on my website) and when nobody can help I try to buy the models I need. That isn't always possible when I need something specific, like in this case.
I have a game that is almost complete. I haven't created a WIP for it because I like my WIP's to look good and without good models, this game looks pretty poor.
The game is a puzzler using beams of coloured light. I have retextured one of Spotaru's Sci-Fi containers to be a light source:
I am also using a bevelled cube provided by David Gervais to change the colour of light beams:

Although it just has a crappy texture on it the moment, I intend to replace that with a coloured glass shader.
What I need is two 'light beam splitter' models. At the moment I use a sphere with cones around it:
The first one accepts a beam of light and splits it in two directions, or it takes two beams of light and mixes the colour.
The second one takes a beam of white light and splits it into three coloured beams.
I would really like to replace these sphere/cone models with something that looks more like the light source model I am using. I have no problem texturing the model myself but I can't UV map.
The only criteria is that the models will need to be 64x64x64 DBP units in size. Other than that I will leave the artistic design up to you.
If anyone feels generous enough to take up the challenge I would very much appreciate it.
Thank you