using BSP
1. How to put camera in a BSP level for 1st person perspective? Is there any accurate way to do that instead of trial and error??
2. What coorditation system does darkBasic use? I thought that if I read the coords in Hammer or Quark I'd be able to use 'em to place camera in the BSP level I loaded.
3. I made a Half-life level by means of Hammer with all textures, entities, you name it, and I loaded it with LOAD BSP " ", "c:\mylevel.bsp", but then instead of my fully textured, lit level I saw just a some white walls. Sometimes I see black screen. Why is that?
4. Is it possible to make use of entities inside a BSP file?
5. Is the FPP camera attached to the player model's (.mdl) eyes and move around with it or is there no entity behind the camera?
6. Can anyone tell me how to make and steer a FPP camera in a BSP level (I already have one) with all collisions etc? Just some simple movements like forward, back, slide left, right and inverted mouselook; nothing sophisticated. Just like in Half life.
best regards Mike