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3 Dimensional Chat / Only 1 part moves in DBP after exporting to .x

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o2q
17
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Joined: 13th Sep 2008
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Posted: 13th Sep 2008 14:48
Hello,

I'm using 3ds max 9 with the latest panda exporter plugin (v5.9 or something). I have an animated 3d model with 130 frames and 3 keyframes. It exports fine to .x format but when I load it in DBP I can only see one part moving (in this case it's a feet). However, it's just fine when used in dxviewer.
I've used search and tried pretty much everything but can't seem to get it working.
I doubt it's my code.


Now, I'm requesting for help. Got any idea what could be wrong?

- Oscar
Phosphoer
18
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Joined: 8th Dec 2007
Location: Seattle
Posted: 13th Sep 2008 22:50
I don't know about Max but in Blender .x files don't export correctly if there are broken chains of bones. I did this and ended up with a very similar problem, although I'm not sure if it worked in dx viewer.

If your skeleton is not continuous, I'd try joining everything together.

o2q
17
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Joined: 13th Sep 2008
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Posted: 14th Sep 2008 11:45 Edited at: 14th Sep 2008 16:17
Yeah, I think that's the problem. I just tried and it was fine without bones.
Thank you, I'm gonna grab some duck tape and make sure everything's
joined together.

Edit: The duck tape did not work. I realised my problem was bigger than I thought at first. I tried with a really simple bone based model and it didnt work either. So my guess is there's something wrong with the bones exporting (I think only 1 bone gets exported animated).
Or am I possibly just doing it wrong?

- Oscar
o2q
17
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Joined: 13th Sep 2008
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Posted: 24th Sep 2008 20:31
I still havent figured out what's wrong :/
Any ideas?

- Oscar

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