I've been searching for a good .X exporter to transport my ploygonal models from Maya 8.0 into the .X format required by Dark GDK. I have the cvexporter, which works o.k., but if anyone is aware of any others please let me know. Also, my DirectX SDK did NOT contain a plug-in for Maya 8.0--I believe this has been discontinued in terms of their building plug-ins for 3rd party software. Also, is there another format accepted by Dark GDK--I know XNA Game Studio 2.0 accepts the .FBX format
Thanks,
James Dyer
James William Dyer