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Dark GDK / Procedural Planet Generation

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Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 14th Sep 2008 10:19 Edited at: 14th Sep 2008 20:22
Well, I got something to happen, but I think I murdered it.

Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 14th Sep 2008 11:22
And if you put "lod" over 100, it crashes.

Isn't there another way to get a higher level of detail?
Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 14th Sep 2008 20:27 Edited at: 14th Sep 2008 20:38
I would've thought someone would like to check it out. >.>

Download it and see what it does. >.<

http://vsdweb.com/downloads/wtf.zip
jezza
16
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 14th Sep 2008 20:44
ok, nice idea.
1) what does FreeObject do? without this (and possibly with it, might just be too close to the camera) i could not see any planet but just a lot of triangles in weird places.
2) int is_there_water could be a bool. would make much more sense, makes the code easier to understand.
Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 14th Sep 2008 21:03
1. It finds a free object ID.
2. I'd rather keep that.
dark coder
21
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 15th Sep 2008 00:02
Quote: "Isn't there another way to get a higher level of detail? "


Check the newsletter a couple months back, one has the recursion mini-compo which I entered a subdividing planet thing that supports rather high levels of detail on a planet, but the code isn't exactly ready for game use as it was more of a showcase of the subdividing.

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