Quote: "...im afraid that FPSC static models can only be one texture. i think there is a way for multi textures on dynamic models however im not sure..."
...actually, this is not correct. Both static and dynamic entities can have multiple textures.
The trick is to assign all of the textures to their assigned faces, during manipulation in a 3D modeling application, and export it out as an .x file.
Omit any texture reference in the entity's .fpe file, and it will default to the textures assigned, if they are included in the entity's folder...