I see that command ofthen in joints. If I have 2 object linked together by a distant joint, what is anchor x#,
anchor point on the X axis or
position of the joint on the X axis: is it a position on the surface of the object 1, or the object 2, or is it on the sceen?
And what about those
phy set revolute joint local axis ID, index, x#, y#, z#
phy set revolute joint global anchor ID, index, x#, y#, z#
phy set revolute joint global axis ID, index, x#, y#, z#
phy set revolute joint spring ID, target#, spring#
phy set revolute joint limit ID, low#, high#
phy set revolute joint motor ID, velocity#, max force#, free spin
phy set revolute joint projection ID, mode, distance#, angle#
and the pulley joint
joint ID, identification number of the joint
rigid body a, first rigid body to be attached
rigid body b, second rigid body to be attached
x1#, ????
y1#, ????
z1#, ????
x2#, ????
y2#, ????
z2#, ????
x3#, ????
y3#, ????
z3#, ????
x4#, ????
y4#, ????
z4#, ????
distance#, ????
stiffness#, ????
ratio#, ????
phy set pulley joint local anchor ID, index, x#, y#, z#
phy set pulley joint local axis ID, index, x#, y#, z#
phy set pulley joint global anchor ID, index, x#, y#, z#
phy set pulley joint global axis ID, index, x#, y#, z#
phy set pulley joint suspension ID, index, x#, y#, z#
phy set pulley joint distance ID, distance#
phy set pulley joint stiffness ID, stiffness#
phy set pulley joint ratio ID, ratio#
phy set pulley joint rigid ID, state
phy set pulley joint motor ID, state
Thanks
When it is too complicated it is because you are trying at the wrong door.