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Work in Progress / Some FPS demo...

Author
Message
Rage Sniper
20
Years of Service
User Offline
Joined: 31st Oct 2002
Location: Chile
Posted: 31st Oct 2002 14:05
hexGEAR
20
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 6th Nov 2002 02:02
A cool game, when i played it it was at 58fps, how the heck did you manage that? my games at 25fps and i'm trying to get it up. The game looks promising but obviously needs a lot of work, you haven't even done the collisions and bullets yet.
Rage Sniper
20
Years of Service
User Offline
Joined: 31st Oct 2002
Location: Chile
Posted: 6th Nov 2002 18:32
Try to use 16bit modes, or some code are making the game slow... check some codes and try to replace.
=)

Shadow Robert
20
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 19:45
if you have a GeForce or Savage4/2000 based card i'd recommend 32-bit modes, much faster than 16 - i'm still yet to understand why

Anata aru kowagaru no watashi!
Van B
Moderator
20
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 8th Nov 2002 17:55
Vegeta Vegeta! I'm surprised you cant figure out why 32-bit is faster than 16!!!

It's cos the card has to work out the colour from a 16-bit value, but with 32 bit, it has the byte values for each pixel already calculated.

It's the same story with Windows, 24-bit colour is the fastest if your card has the memory for it.


Van-B
MrTAToad
20
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 8th Nov 2002 19:16
Not a bad demo at all - went at around 72FPS.

Yes, I really am THAT good...
GCEclipse
20
Years of Service
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Joined: 23rd Sep 2002
Location: United Kingdom
Posted: 8th Nov 2002 19:36
Really nice looking and smooth at the moment. A little dark I thought but really good looking nevertheless.

58-59 fps Geforce 3 1.4ghz 512Mb RAM

Shadow Robert
20
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 8th Nov 2002 19:58
though i never did actually think of it that way, the fact of dithering at higher colours and pixel edging (which pro seems to love using) actually increase speed due to its not tabled colours and requires more bytes colour, enlonging the time required...
i dunno though, really looking at it all like that shouldn't be much of a speed difference

Anata aru kowagaru no watashi!
Kangaroo2
20
Years of Service
User Offline
Joined: 26th Sep 2002
Location: United Kingdom
Posted: 13th Dec 2002 01:33
Models are pretty good but toooo dark! I would say its just my graphics card but the screen shots are too! Nice Demo tho, runs at a decent speed on my 800Mhz 64MbGF2

'...i'm trying to get it up' lol sorry I'm very very tired!

* If the apocalypse comes, email me *

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