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3 Dimensional Chat / a few models i've made

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Quik
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Location: Equestria!
Posted: 18th Sep 2008 22:16
i have made 3 models WITH TEXTURES(cheers) gonna fix em to FPSC as soon as i get Entity maker working..

Quik, Quiker than most

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Quik
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Posted: 18th Sep 2008 22:17
another axe it is bloody^^

Quik, Quiker than most

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Quik
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Posted: 18th Sep 2008 22:18
a sword, acually this is a WIP, gonna fix testures to be brighter and handle isn't gonna be black

Quik, Quiker than most

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Alucard94
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Location: Stockholm, Sweden.
Posted: 18th Sep 2008 22:23
The models look fine I guess, can't really see any direct issues with them at this moment, although the textures lack of detail quite a bit. They seem to just be solid colors (Such as pure brown etc.) slapped together, and it doesn't look that good.
Try and add more details and scratches and texture to the textures and they will look better, what are the polygon counts by the way?


Quik
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Posted: 18th Sep 2008 22:42
sword poly count: 598
Hand axe poly count: 340
2h axe poly count: 759

i dunno if it is much or not.. anway, the axes both have scratches and such, only that the view is too far away to see^^ and becuz of "JPEG" formath, theyre not visable, gonna try to take a close up view

Quik, Quiker than most
Alucard94
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Posted: 18th Sep 2008 22:48
Quote: "i dunno if it is much or not.. anway, the axes both have scratches and such, only that the view is too far away to see^^ and becuz of "JPEG" formath, theyre not visable, gonna try to take a close up view
"


That's part of my point, for example, one of the vital points of a beautiful piece of art is that you can go way far back from it and still tell what it is a image off, the same principles go for textures in this case, you would want to be able to view it from a distance and still be able to tell what it is, and from what I'm seeing, it looks like blobs of pure color. So I'd suggest making the texture stick out a little bit more so that it will be as great as it can be.

And the poly counts sounds fine.


Quik
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Posted: 18th Sep 2008 23:00
okey thanks^^ anyway, you seem familliar to Entity maker? now ive exported to FPSC and all that, it gets to the game and all, but what happens? well, the textures is missing! how to do? do i have to have the textures in a special formath or something?

Quik, Quiker than most
Quik
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Posted: 26th Sep 2008 08:13 Edited at: 26th Sep 2008 08:25
okey, i put the weopon in FPSC, it works kindda good (need to animate.. but that ill deal with l8r...)

it looks like THIS!! x3

what do i want said? well, the texture isnt in there1!! how to fix??? X3

Quik, Quiker than most

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Osiris
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Posted: 26th Sep 2008 08:26
Well its kinda too far away to see, but it looks as if its only one color.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
Quik
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Posted: 26th Sep 2008 08:41
thats my point! the texture wont workX3 what to do?

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Cyborg ART
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Posted: 26th Sep 2008 09:48
Make sure your texture is stated in the .fpe
And that the texture is in .dds, .jpeg or .png


BUMP = Bring Up My Post
Quik
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Posted: 26th Sep 2008 16:28
how do i check that it is in the fpe?

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Quik
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Posted: 29th Sep 2008 15:21
noone that can help me?=P

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Quik
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Posted: 6th Oct 2008 00:01
iam trying to animate, but it is very hard animating when dont know how it should be done =/ i mean i have never ever ever tryed to animate a weapon before and... well i do understand how a human should be animated, but how should i animate a wep?... help?

Quik, Quiker than most
Jesusaurisrex
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Posted: 6th Oct 2008 08:47
hmmm... i would use GS lite, it has good static animation support, but it got wiped off the face of the internet once Microsoft took over. i would give you the download but i think that would breach copyright, they clearly dont want anyone even remembering that old modeler. it suck any way, its only good for wepon animation and renders. try true space

Quik
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Posted: 15th Oct 2008 09:09 Edited at: 15th Oct 2008 09:10
update on the handaxe! Retextured the handle.

Quik, Quiker than most

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Quik
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Posted: 15th Oct 2008 09:24
update on the bloody axe, same texture as the normal hand axe, but with blood

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Quik
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Posted: 15th Oct 2008 21:45
btw can some moderator rename this to "My model Thread" ?

here is an old model that i "finished" =P

Quik, Quiker than most

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Quik
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Posted: 15th Oct 2008 23:14
now i see why i cannot export right, i need to UV map, not just applying the texture in MS3D but... i cannot texture a UV map.. i can make the UV map but not texture it =/

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Quik
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Posted: 18th Oct 2008 17:23
okey, ive made a UV map, and textured it, now when i try to export, i get the same problem, the model doesnt have a texture!

Quik, Quiker than most
Alucard94
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Posted: 18th Oct 2008 18:51
Okay, dude, get this, we aren't your parents, we can't (And to a certain extent won't) help you with EVERYTHING, you have to realize to find answers to your issues yourself, there is a reason for google you know.


Alucard94, the member of the future of the past.
Quik
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Posted: 20th Oct 2008 17:11
i know you wont help me with everything=P right now the only problem i have is the texture, it doesnt show of =/

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Quik
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Posted: 20th Oct 2008 17:21
btw, made anther model, a cola canXD

the texture wont work for this one either

Quik, Quiker than most

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Quik
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Posted: 20th Oct 2008 22:22
okey.. ive tried like everything! in ms it looks like this (the texture coordinator)

and the textures name is: bloody_axe2
what might be the problem?

texture sort of is in the pic so=P plz i rly need help, ive bin searching the internet the whole day!

Quik, Quiker than most

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Frankie Pawnage5
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Posted: 20th Oct 2008 22:25
pleast stop posting so many posts at once. just edit your post

and nice models

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
Quik
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Posted: 22nd Oct 2008 15:32
new wip, a Ruger Mini-14

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Quik
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Posted: 22nd Oct 2008 17:08
sorry for double posting... (well unusual?) anyway, now the model is finished and the texture is WIP =P tell me what do uoi think of the texture so far?

Quik, Quiker than most

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Deathead
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Posted: 22nd Oct 2008 17:15
Quote: "pleast stop posting so many posts at once. just edit your post"

He can post as many times as he wants, it is his thread.


"Your greatest teacher is your harshest critic"-Butterfingers
lazerus
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Posted: 22nd Oct 2008 19:25 Edited at: 22nd Oct 2008 19:26
Ruger Mini-14

The texture isnt uv mapped, not meant to be harsh,
but it needs more defining instead of a solid wood texture,
other than that it looks pretty good.

is that a metal texture? if it is same problem, it just needs some defining and itll be great,

cheers
cb

Quik
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Posted: 23rd Oct 2008 19:36
lazerus: it sure is uv mapped =P and i quiet like the wood text but i just cant seem to get the metal to look metal =/

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Quik
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Posted: 23rd Oct 2008 20:41
this is an ak ive bin working on today =P

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Quik
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Posted: 24th Oct 2008 08:17
here comes the ak, the colt and the ruger, completed

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Quik
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Posted: 20th Nov 2008 06:45
this is a Shield i have made =P

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Quik
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Posted: 20th Nov 2008 06:46
another pic, i think i shoule make it a little bit bigger in depth =P

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