ok heres a couple of examples for y'all, one is my tile engine the other is my multiplayer command test (which is a chat lobby)
heres the links:
Pixel * Pixel Tile Engine :
http://www.geocities.com/shwuckie/PxP.jpg
NetChat Lobby:
http://www.geocities.com/shwuckie/NetLobby.jpg
Right Click on either one of those and Choose SAVE TARGET AS and RENAME the files to PxP.ZIP and NetLobby.ZIP respectively. also you may have to delete the .DBPRO project file after you extract the files and create a new one, altho they should both work as is if ya use the following paths for extraction:
"C:\Program Files\Dark Basic Software\Dark Basic Professional\Projects\tile engine demo"
"C:\Program Files\Dark Basic Software\Dark Basic Professional\Projects\NetLobby"
features of the tile engine include:
pixel * pixel scrolling
multi layered maps
animated tiles
collision detection
use cursor keys to move around the map
features of the net chat lobby include:
Host IP address lookup (thanx to IanM you legend you!!!)
easy connection setup for Host or Client
message buffer
it unfortunately only supports the host and one remote connection in its current form altho the earlier version supported 16 or more (depending on the limit you set. this was removed because i modified it for a two player game, but having said that, should be easy for you to modify to allow for more than one remote user)
any feedback welcome!
cheers big ears!
optic blast! megablast! have a blast!!