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Dark GDK / Having problems with animation when exporting from max

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Making a game
16
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Joined: 9th Jul 2008
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Posted: 20th Sep 2008 19:50 Edited at: 20th Sep 2008 19:50
Hi

I have exported from max an animation and checked that it is working by viewing in a Direct X viewer but it doesent work when i compile my project.
I have given the code but it is standard:



Thanks
Lion Jin
18
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Joined: 24th Sep 2006
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Posted: 21st Sep 2008 03:47
If you exported the .X file using PandaDirectXMaxExporter ,and use default "animation timeline" "3ds max ticks" ,you could try a very high speed like " dbSetObjectSpeed(1,4000); "to see the result.

If you change the "animation timeline" to "Key Frames Only", set speed to 40 should see animation ,this mode ,when you preview the .x file in the Direct X viewer ,you might see the animation is very fast.

Hope this help.

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