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FPS Creator X10 / Hpow to install model packs in X10

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rakker126
16
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Joined: 12th Sep 2008
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Posted: 21st Sep 2008 19:12
How can you install a model pack in X10 becuase i only get them in X9 if i install them
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 21st Sep 2008 22:33
Copy the model pack directory to the same place in the X10 directory structure.

You are aware that not everything in X9 works or looks correct in X10?

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
rakker126
16
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Joined: 12th Sep 2008
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Posted: 21st Sep 2008 22:39
Wha thing dont work them? I already tried to copy paste but then i get a lot of errors and i probably did something wrong :S
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 22nd Sep 2008 04:40
As of now model pack's 1,2,3 and the sprite pack is all that work with x10.(some people have gotten other thing to work but those pack are sure to work.) p.s. And firma work so you can make walls, rooms, floors, and signs too.
rakker126
16
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Joined: 12th Sep 2008
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Posted: 22nd Sep 2008 08:44
So if i would copy paste those it would just work and does anyone knows when the update comes so you can play all the model packs again?
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 22nd Sep 2008 11:13
No there new model pack you download. If you have any of the three they alresdy have a link in you order history to download them in dx10. and the sprite pack just install it to the fps creator x10 file. Copy and paste haven't work for me on anything for some reason(in fps creator x10 that is).
rakker126
16
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Posted: 22nd Sep 2008 11:18
Oke thanks
Splash down
16
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Joined: 8th Jun 2008
Location: The red teepee outside your house
Posted: 18th Nov 2008 10:42
model pack 5 worked in x10 fine for me without doing anything but the pickups were sorta big...

Splashdownedthemonstas
http://www.freewebs.com/splashdowngames
rakker126
16
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Joined: 12th Sep 2008
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Posted: 18th Nov 2008 15:24
So it actually works? How dud tou do that? Does anywone can say yes on this comment or is it not?

IV
Darth Dementous
16
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Joined: 1st Nov 2008
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Posted: 18th Nov 2008 18:31
Don't..try...model pack...10....It kills your installation of X10 >_< I have to buy it again since I used my cousin's disk...he lives across the country D:

http://fpscx10.mygoo.org
^FPSC X10 Forums^
rakker126
16
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Joined: 12th Sep 2008
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Posted: 18th Nov 2008 19:59
Yeah i know, i hade the same problem. But you could get those file' s if you would...

IV
Splash down
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Joined: 8th Jun 2008
Location: The red teepee outside your house
Posted: 19th Nov 2008 08:29 Edited at: 19th Nov 2008 08:35
i just imported the gamecore/guns/model pack 5 and entitybank/model pack 5 from x9's directory to x10's directory, will post a screeny soon.

[edit] does not work with mature patch version of x10, just the original.

Splashdownedthemonstas
http://www.freewebs.com/splashdowngames
vermilion h
16
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Joined: 9th Nov 2008
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Posted: 21st Nov 2008 02:22
prob with fpscx10, my games are runnig too slow,i cant make a simple 5 rooms level, without getting lags,and the thing is that im doing my best to dont get the program too loaded, i mean, i dont even use dinamic entities, i put just a few enemies on the level but even so.,lags!! what else can i do to get a better performance? this usually happens when i use scifi segments, i know there a lot of cool shaders ,but c,mon! its not even playble ohhh.
MY SPECS: core2duo.@2.33, 2 gb ram,8800 gts 320 mb. vista ultimate, lastest drivers
hardware or software prob? i dont think so,im playing games like crysis warhead, dead space, far cry 2 without probs. so i need tips for fpsc x10! ohh sorry, long message xD
Darth Dementous
16
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Joined: 1st Nov 2008
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Posted: 22nd Nov 2008 23:40
What kind of RAM? Also, optimize your levels. Window Refraction takes up a lot of memory, so only have it enabled on levels that need it. Same goes for water. Also, don't make all your entities dynamic. If the player doesn't need to move them, make them static.

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