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FPSC Classic Product Chat / What steps do you take in designing your games Thread?

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4thlez Games
16
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Joined: 2nd Jan 2008
Location:
Posted: 23rd Sep 2008 20:37
Yourself, how would you document your game, do you design first? research, lets compare each others steps and what can someone be doing wrong from you which can benefit them...

Steps
1.research, 2...design, etc.......
Ocho Geek
17
Years of Service
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 23rd Sep 2008 20:43
build
get bored
leave
come back after holiday
remember
repeat cycle

thats pretty much it for me

4thlez Games
16
Years of Service
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Joined: 2nd Jan 2008
Location:
Posted: 23rd Sep 2008 20:59
at least you have a cycle lol

mine is
General information
How is the game description?
Game Characters
How is the Game Objective?
Interface
What is the basic interactive structure?
What is the "heart" of the gameplay?
How difficult is the game? –
How long will it take the average player to complete?
other aspect of the design
Controls
which Sound and music to use?
Then plan out your missions
then start designing...

thats me...
Im currently working on a project but no information will be released yet as its a big project....
Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 24th Sep 2008 01:48
I write something down when I'm bored, and develop it. I figure out characters, what happens, why, when, genre etc.

Then I make basic maps on graph paper, or some simple ideas, and link em together. Then I make it in FPSC, and then I'm done.
4thlez Games
16
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Joined: 2nd Jan 2008
Location:
Posted: 24th Sep 2008 01:48
thnx for that...thats why your moderator lol
GP PrOdUcTiOnS
17
Years of Service
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Joined: 27th Jul 2007
Location: WWW.
Posted: 24th Sep 2008 02:05
Make s tory line
Gather info
Prefect storyline
PLan out levels
Make all the custom media for the 1st 2 levels
build levels
Make media for 3 and 4 level
build levels
ect..
and then when all the levels are bilt
Make loading screens and main menu
Do one last stoyline perfection
and then custscenes
and lastly seller!!!

Krowsnest
16
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Joined: 2nd Feb 2008
Location: Take a guess.....
Posted: 24th Sep 2008 03:11
-choose setting (ww2, scifi, modern day military, zombies, western..)

-Find something interesting you can alter in the setting ( A secret German nuke facility in ww2, but the radiation caused them all to mutate? No Way!)

-Choose Protagonist, Main antagonist and primary allies/Enemies (soldiers,rebels, Commanding officers, informants, spies, workers...)

- Create a BASIS for each level, for example: (Level 1, escape prison, collect pistol, kill warden, find key and escape). It also helps to place a layout of the level design too

- It's important to build levels in steps, I go by placing segments, followed by scenery, then characters and keys and drops.

-Create each level with just the previous listed, then go back to each and add trigger zones, sound, dialogue. Fix up any errors or change anything need be.

- If anything is missing (maybe you need a car model or a special wall texture) Find/ make these now and add them.

-Make Menus, take promotional screens, videos, etc...

-Post!

:::::The Alteration Network:::::
--------------TBA---------------
4thlez Games
16
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Joined: 2nd Jan 2008
Location:
Posted: 24th Sep 2008 10:30
good to see everyone has their own way of making games...
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 24th Sep 2008 20:25
1. See a FREE model that makes me think of a game to make.
b. Create a room and put the model in it.
3. Realize I need another model, but no one will make it.
6. Goto 1.

There's a couple more steps but I can't remember them.

Best.

TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 24th Sep 2008 23:30
Make a great level (minus characters)
Play it to death.
Realise that it could be made into a storyline.
Import characters.
Realise that my PC can't run it.
Start again.

[center]
X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 25th Sep 2008 05:17
1. Build a room
2. Import 20 characters
3. Weapons
4. Give it a name



Abattoir Nightmare Xenotransplantation Coming SOON
4thlez Games
16
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Joined: 2nd Jan 2008
Location:
Posted: 25th Sep 2008 11:25
lolllll
RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 26th Sep 2008 02:13 Edited at: 26th Sep 2008 02:58
Ahhh I'll put some steps down for what I generally do.

1. Open FPSC.
2. Close FPSC.
3. Open firefox.
4. Go to TGC forums, models and media section.
5. Download free stuff.
6. Look at the stuff I downloaded in FPSC itself.
7. Close FPSC.
8. Repeat steps 1-8.

Robert F
User Banned
Posted: 26th Sep 2008 02:50
Start building a level.
Go get something to eat.
Never come back.
Life Tap
16
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Joined: 2nd Mar 2008
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Posted: 26th Sep 2008 04:06 Edited at: 26th Sep 2008 04:07
Quote: "Yourself, how would you document your game, do you design first? research, lets compare each others steps and what can someone be doing wrong from you which can benefit them...

Steps
1.research, 2...design, etc....... "


1. make storyline
2. buy graph paper note book
3. jot down my level design on the graph paper, each block is a segment.
4. import my level design into fpsc just with segments.
5. test.
6. redo any problems.
7. Start adding in entities
8. then i place trigger zones all across the level where i want an enemy to spawn, or an event to happen.
9. then i test while its still pitch black.
10. then go through the level and play with my lighting.
11. realize that my level design is horrible.
12. realize that fpsc cant handle my big level ideas
13. smash head against keyboard
14. go get some coffee, and maybe a cig.
15. come sit back down, reassuring myself everything will be alright.
16. fire fpsc back up, except this time in a very frustrating manner, screaming at my pc because the editor is taking forever to launch back up.
17. laugh histericially because im so frustrated. (whilst fpsc is still loading)
18. start screaming again at my pc, but this time in tongues.
19. fpsc finially loads, so i load up my level, (repeat steps 16-18,except with my level loading not fpsc).
20. take my computer out to a field with 5 of my closest friends and beat the crap out of it with a baseball bat.


Hope that helps.

The Unspoken
soso
16
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Joined: 8th Jun 2008
Location:
Posted: 28th Sep 2008 02:07
first
draw your livel in paper
make it in fpsc
buildit
if u like it (puplish it)
if not crash the computer and leave game design then go and work at TV Show about u r story
wow!!! i like this

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