Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / how to load an .ani mouse pointer?

Author
Message
Adanf
16
Years of Service
User Offline
Joined: 22nd Sep 2008
Location: Italy!!!!!!!!!
Posted: 24th Sep 2008 23:53
someone know how i can import an .ani file?
there is a librari or a command for do that?
thx
Mista Wilson
16
Years of Service
User Offline
Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 26th Sep 2008 06:06
I dont think there is a command inside darkGDK to load a .ani animated mouse cursor.

You would need to use windows the normal way you would load it for any other non-DarkGDK application I think.

If it ain't broke.... DONT FIX IT !!!
Lilith
16
Years of Service
User Offline
Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 26th Sep 2008 20:49
Most likely you're going to need to do your own animated sprite. Hide the mouse but have the sprite move to where the mouse is pointing. It essentially replaces the mouse visual.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Adanf
16
Years of Service
User Offline
Joined: 22nd Sep 2008
Location: Italy!!!!!!!!!
Posted: 27th Sep 2008 13:13
So, there is a method to load the .ani library of windows into dark gdk?
Lilith
16
Years of Service
User Offline
Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 27th Sep 2008 16:49
No. You have to role your own. But it isn't that difficult. The main effort would be in creating the graphics into an image file matrix.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office

Login to post a reply

Server time is: 2024-11-25 03:57:31
Your offset time is: 2024-11-25 03:57:31