first place the ghost on one side,then make a trigger zone to spawn it and place waypoint for the ghost to follow with pace.fpi as main script and then count the seconds how long does him take to get to other side,then edit the ghost properties and simply set the entity spawn time to like 18 seconds or how much did him take to go over and add three zeroes so the number example is 18000 wich is converted to miliseconds,18000 is exactly 18 seconds,seth zer0 is totaly wrong you cant make stuff dissapear with trigger 2
Current FPSC Projects:
When Zombies Attack-10%