I got into that when I made the reply to Errant AI, that got deleted, Im going to remove the mask and have a woman with a berret on her head, I think the style will go with the guns packs that Errant AI did, the style of her is similar, Ill be doing a run of military type skins, so it will be with that lot.
Ill get the first skin up on Sunday, they wont be going in the store, as you have to have so many sales before you can get the money, or close the account, so Id have to make an account, then close the account to get the money from the sales, I'm only bringing these out to support my none fpsc game and buy the art assets in I want, non fpsc packs are more expensive than fpsc packs, and they complain about costs for fpsc items, its quite funny really, fpsc users are too spoilt by far.
Quote: "I have a love/hate relationship with these older low poly"
On the plainness of the mesh, what I like about the old school meshes, is that you can skin anything, the bikini girl could be absolutely anything, so a lot of leeway, I think normal maps have killed skinning quite a lot, with normal mapped models to alter it you have to re do the normal map, if one is doing that, then really one can use low poly meshes and re normal map them, load them into mudbox or whatever, and work into it, I'm using the low poly models from fpsc and using them for my (none fpsc) fancy pants next gen engine with all its shaders and bling, I'm not bothered they are low poly, a good skin does wonders, and later on I can always do a normal map for them, get the basics in first, get it running, then later you can polish it.