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3 Dimensional Chat / Trying to figure out Dark Matter animations

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Bursar
17
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Joined: 17th Sep 2008
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Posted: 27th Sep 2008 01:27
I've just bought the Dark Matter bundle, but I'm having a job figuring out frame numbers for the animations. I've been all over the forums and have found the following code to calculate the start and end frames of DM2 animations.

I've bumped the animation speed upto 6000 so I can see what's going on, but the model (Assault Trooper if it makes a difference) just looks like he's doing some weird dance rather than the walking loop when I feed the frame numbers from the readme file (470-530 - Looping Walk) into that function.

Does anyone have a definitive list of the *actual* frame numbers?
Bursar
17
Years of Service
User Offline
Joined: 17th Sep 2008
Location:
Posted: 27th Sep 2008 11:32
Update - It's official, I'm a doofus! After I spent some time going through my code I realised that my model was at a funky angle so the animation looked messed up. Once I corrected that, everything looks normal again.

Now to figure out the best way of editing the model and animation data...

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