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Pbcrazy
16
Years of Service
User Offline
Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 29th Sep 2008 02:01
ok, ive been looking around for a tut on how to make a uv map for a .x model file but i cant find any. Can some one please help me?

Thanks.

i have gone paintball crazy, if needed i can be found in the woods...
fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 29th Sep 2008 03:42
There is a good video on UV mapping for wings3d by some indian guy, search that one out its rather good.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 29th Sep 2008 08:12
Not possible. Convert it to .OBJ.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 29th Sep 2008 10:15
Is possible. Lithunwrap.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 29th Sep 2008 11:08
O. Didn't think of that.

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Pbcrazy
16
Years of Service
User Offline
Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 30th Sep 2008 02:05
hmmm... ok well i can always get as far as saving the uv map, and texturing it, but i cant figure out how to get it to line up with the .x file correctly. And fyi, i prefer to use gameSpace Light, but i also have blender and milkshape3d(unregistered).

this is aggrivating

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