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FPSC Classic Product Chat / Bond1, Errant AI, and Jon Fletcher

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Message
XVM GunDown
16
Years of Service
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Joined: 12th Sep 2008
Location: Toledo Ohio
Posted: 29th Sep 2008 02:02
I wonder what would happen if these 3 teamed up and made an FPSC model pack together?
I would love to hear what they have to say about it.

Quake is the best FPS series to date, followed of course by Doom
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 29th Sep 2008 02:04
They wouldn't, each would have different styles and ideaas, etc......

Same with mod makers, they do better on their own than teamed up.....

XVM GunDown
16
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Joined: 12th Sep 2008
Location: Toledo Ohio
Posted: 29th Sep 2008 02:07
Yea I was just thinking because in my opinion they're the best 3 model creaotrs of FPSC.

Quake is the best FPS series to date, followed of course by Doom
Life Tap
16
Years of Service
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Joined: 2nd Mar 2008
Location:
Posted: 29th Sep 2008 02:30
Teaming up...no. but i think for the sake sanity, they should all atleast use the same hand textures for their new fantasy weapons, or atleast come with a varient texture thats a mutual hand texture that all of the weapons could use...so instead of having to pick which artists weapons we want to use, we can just hand select out of all of them.

The Unspoken
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Sep 2008 15:21
Quote: "Same with mod makers, they do better on their own than teamed up....."

*cough*wrong*cough*...
Mod developers need to stay in a team, one person cannot have the perfectest of skills. and especialy a trained UV mapper, UV mapping is a pain.


"Your greatest teacher is your harshest critic"-'Butterfingers'
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 29th Sep 2008 23:52
*cough*You are both wrong*cough*

It depends on what type of mod. Plystire and Airslide work alone. Some other mod developers that require media work in teams. It's that simple.

What's with everybody quoting Butterfingers in their sig?
Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 29th Sep 2008 23:55 Edited at: 29th Sep 2008 23:57
Quote: "What's with everybody quoting Butterfingers in their sig?"


There's a signature for you right their Inspire!

Teaming of the greatest modellers will never happen (but never say never) as each have their own style and the royalties would be a nightmare to work out.

Deathead
17
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 30th Sep 2008 00:52
Quote: "What's with everybody quoting Butterfingers in their sig? "

Butterfingers made a good point, and I live by it as I think it describes me.. A Harsh critic.


"Your greatest teacher is your harshest critic"-Butterfingers
RedneckRambo
17
Years of Service
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 30th Sep 2008 02:32
Quote: "What's with everybody quoting Butterfingers in their sig? "

Because it's the best quote many of us will ever see around these forums. Though for some odd reason I don't have that quote in my sig, it's how I always criticize. Just because someone makes a model, doesn't mean it's good and people need to understand that.


woot for toot
16
Years of Service
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Joined: 13th Apr 2008
Location: a box
Posted: 30th Sep 2008 23:49
i like my quote

fear my udder of doom!
Game Maker
17
Years of Service
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Joined: 27th Jul 2007
Location:
Posted: 1st Oct 2008 00:03 Edited at: 1st Oct 2008 00:38
my new sig...

"What's with everybody quoting Butterfingers in their sig?"-Inspire
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 1st Oct 2008 00:55
It would be the MOAMP.

[center]
Robert F
User Banned
Posted: 1st Oct 2008 03:20 Edited at: 1st Oct 2008 03:21
Quote: "my new sig..."


My new sig!


my new sig...-Game Maker
Game Maker
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location:
Posted: 1st Oct 2008 03:57
lol.

"What's with everybody quoting Butterfingers in their sig?"-Inspire

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