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Dark GDK / making scopes

Author
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xix psycho xix
16
Years of Service
User Offline
Joined: 15th Sep 2008
Location:
Posted: 29th Sep 2008 05:09
how do i simulate a scope? I figured the best way would be to create another camera, move it a certain distance to simulate the zoom, and then move it around somehow as you turn, but i have no clue how the movement computation would be done. if you didnt notice yet, i never took trig.
dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 29th Sep 2008 09:35
dbSetCameraFOV(), the default is around 62.0f, lower for higher zooms.

Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 3rd Oct 2008 01:56
I thought it was 70 degrees?
daelion
16
Years of Service
User Offline
Joined: 28th Aug 2008
Location:
Posted: 4th Oct 2008 14:08
The default angle is the result of the calculation 360 degrees divided by four (90).

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