Well, I am currently attempting to make a game and I'm getting done pretty well so far. The only thing that annoys me is that when I try to make an NPC (Non-Player Character) constantly point at the player, it rotates along EVERY axis. I just want it to rotate along the Y so that it turns and watches you as you go down the corridor...
here's my code (taken from the Binary Moon Tutorials):
`rotate box object
yrotate object 16,y
`point the enemy at the sphere
xPoint#=object position x(1)
yPoint#=object position y(1)
zPoint#=object position z(1)
point object 16,xPoint#,yPoint#,zPoint#
The problem is I think, that I am using Gravity. The demo from the tutorials doesn't. So, since my character can jump and such, it thusly follows along the X axis, making for one weird looking helper-guy (I know, lame name, but that's all I got right now.

)
Does anybody have any ideas about how to overcome this (admittedly) small issue?
Yodaman Jer
That guy with no idea of what to say here. Except that he is a geek, and likes cheese. And pickles. But mostly cheese.