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Dark GDK / Maya converted object NOT appearing

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Chamill
16
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Joined: 29th Sep 2008
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Posted: 30th Sep 2008 20:16
Hi there,

A strange question requiring a simple answer:

Why doesnt my objects appear in Visual though Maya successfully scripted them into .X

It's not a problem with Direct.x .. Because my Ninja model works fine ( Not from Maya ) .. So .. Any suggestions?

Chamillion

You can only get smarter by facing a smarter opponent.
Chamill
16
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Joined: 29th Sep 2008
Location:
Posted: 31st Oct 2008 17:37
Geez .. is this so difficult :S?

Chamillion

You can only get smarter by facing a smarter opponent.
Chamill
16
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Joined: 29th Sep 2008
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Posted: 31st Oct 2008 20:11
Roflmao

Guys dont answer this .. figured it out by myself

Im actually using CVXporter from Chad Vernon .. and if u look closely at it .. ull notice the 7 Cross-Boxes on the left ( When u start the script )

What I suppose u to do ( If u have the same problem as mine ) Is to remove : Adjancies , Normals , UVs , Tangents , Binormals .
In other words, make sure only Materials and Skinning are X-marked and then it will work ... at least for me

Chamillion

You can only get smarter by facing a smarter opponent.
Chamill
16
Years of Service
User Offline
Joined: 29th Sep 2008
Location:
Posted: 1st Nov 2008 10:58
And .. make sure your not in wireframe mode x)

Chamillion

You can only get smarter by facing a smarter opponent.

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