I think I see what he wants now. If I understand you correctly, you want to make your own flexible zoom with different levels? Or even a smooth zoom effect?
Read this page on operators, I cant sit here and write out the full code, but read up on this part:
Increase and decrease (++, --)
Shortening even more some expressions, the increase operator (++) and the decrease operator (--) increase or reduce by one the value stored in a variable. They are equivalent to +=1 and to -=1, respectively. Thus:
c++;
c+=1;
c=c+1;
are all equivalent in its functionality: the three of them increase by one the value of c.
In the early C compilers, the three previous expressions probably produced different executable code depending on which one was used. Nowadays, this type of code optimization is generally done automatically by the compiler, thus the three expressions should produce exactly the same executable code.
A characteristic of this operator is that it can be used both as a prefix and as a suffix. That means that it can be written either before the variable identifier (++a) or after it (a++). Although in simple expressions like a++ or ++a both have exactly the same meaning, in other expressions in which the result of the increase or decrease operation is evaluated as a value in an outer expression they may have an important difference in their meaning: In the case that the increase operator is used as a prefix (++a) the value is increased before the result of the expression is evaluated and therefore the increased value is considered in the outer expression; in case that it is used as a suffix (a++) the value stored in a is increased after being evaluated and therefore the value stored before the increase operation is evaluated in the outer expression. Notice the difference:
Example 1
B=3;
A=++B;
// A contains 4, B contains 4
Example 2
B=3;
A=B++;
// A contains 3, B contains 4
In Example 1, B is increased before its value is copied to A. While in Example 2, the value of B is copied to A and then B is increased.
Source:
http://www.cplusplus.com/doc/tutorial/operators.html
I have one in my FPS, if you don't figure it out before I get on later, ill post it.
www.Helios-Online.net