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Dark GDK / Texture problem while loading 3d object

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daelion
16
Years of Service
User Offline
Joined: 28th Aug 2008
Location:
Posted: 1st Oct 2008 21:45
Hi everyone,i have a problem while loading my 3d model in DGDK.
I used the tutorial's code "loading 3d object" and, when i run the program, it works fine, except that the model's texture are all mixed up...I can't understand why, because in the directx viewer version 9.0 it's all ok. In the 10.0 version the textures are mixed up as well, but not like in the program. Anyway it should not be a problem because DGDK uses directX 9.0.
For the model i used blender 2.47,and used the UV mapping technique. The texture's image files are all in the program's directory
Thanks to everybody
Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 3rd Oct 2008 01:34
Uh. I don't know, are you using dbTextureObject()? I found that it doesn't wrap it around, it tiles the texture.
daelion
16
Years of Service
User Offline
Joined: 28th Aug 2008
Location:
Posted: 4th Oct 2008 14:02
No,the model is alredy textured...

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