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FPSC Classic Models and Media / ZBrush - Normal Maps & Noob Questions

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sadicus
16
Years of Service
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Joined: 2nd Oct 2008
Location:
Posted: 2nd Oct 2008 23:16
Greetings,
I am researching FPS Creator and have a few questions.
Reading through the forums (about normal maps) i seem to have found only one entry!

1) Normal Maps - ZBrush 3.1 will they work in game?

2) What is the max TextureMap Size? 512, 1024?

3) What is the in game Scale used for Physics?
(can you have large winged Dragon)

cheers!

sadicus
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 3rd Oct 2008 00:09
Quote: "1) Normal Maps - ZBrush 3.1 will they work in game?"

As long as you export it as a normal map...and dont use the high polygon model.
Why should there be any problem?
(not that they look good, you should wait for Bond1's new gore pack along with his custom shader for normal maps which looks great!)

Quote: "2) What is the max TextureMap Size? 512, 1024?"

You can go from 256x256 to 4096x4096. (i tried it out once)
Not that you want to use 4096, cause thats to huge in filesize and can mess up the framerates.
You can easily create 1024 textures with enough detail.

Quote: "(can you have large winged Dragon) "

Yes you can but! FPSC sometimes gives issues when huge characters are placed.
They sometimes get stuck etc etc.

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