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3 Dimensional Chat / Scifi Shotgun.

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darimc
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Posted: 4th Oct 2008 05:06 Edited at: 4th Oct 2008 05:07
Here is a WIP of my scifi shotgun, what do you think? It took about five hours to make.




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darimc
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Posted: 4th Oct 2008 05:06 Edited at: 4th Oct 2008 05:07
next one.




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darimc
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Posted: 4th Oct 2008 05:06 Edited at: 4th Oct 2008 05:07
last one.




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meteorite
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Posted: 4th Oct 2008 06:13
it looks really nice

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.
Accoun
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Posted: 4th Oct 2008 10:45
Some things you IMO need to change:
1. Needs a stock (or is it a "shorty")
2. why is the handle at 90ยช to the rest of the gun
3. shotgun with a silencer?
4. how do you load it and where the shells come out?

Make games, not war.

darimc
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Posted: 4th Oct 2008 15:19
@Accoun,
1. I might add one.
2. Your right, I should tilt it a bit.
3. It's scifi, so anything could happen.
4. It reloads with a clip and I haven't made a place for the shells to be released, but I will try.

Thanks for the ideas.



petsall
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Posted: 4th Oct 2008 15:34
Looks realy darimc style is this coming fir fpsc?

]"Your greatest teacher is your harshest critic"-Butterfingers
Alucard94
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Posted: 4th Oct 2008 15:49
Quote: "3. It's scifi, so anything could happen.
"

That really isn't a proper excuse, since weapons still need to function realistically and it's just not logical for a shotgun to have a silencer.

The gun itself is very basic, the silencer (Which I think you should remove) is way too huge, the handle is too straight and it's too flat around the sides, if it's meant for a First Person Shooter you could easily add more detail into the model.
The texture is also too basic, it's basically just a gray metal'ish texture on the entire model, which could use some scratching and damaging up, also the "K3" text is way too huge and doesn't really look indented.


Alucard94, the member of the future of the past.
darimc
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Posted: 4th Oct 2008 16:35
Quote: "Looks realy darimc style is this coming fir fpsc?"
Yes.

@Alucard94, Thank you for your input. I got the silencer on a shotgun from the movie No Country For Old Men. I will try to fix up the handle. but what more detail to the model could I add?



Alucard94
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Posted: 4th Oct 2008 16:38
I don't know much about guns but if you look at this image (From google, of course ) you can see that this shotgun has a lot of ridges and screws etc which really makes it stand out as a gun, and adding such to your model might make it look more realistic.



Alucard94, the member of the future of the past.
darimc
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Posted: 4th Oct 2008 20:01
Hmm... I might do that. I will see what it looks like in game first though.



Errant AI
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Posted: 5th Oct 2008 01:30
Quote: "it's just not logical for a shotgun to have a silencer."


Ever seen No country for old men?

There have been plenty of suppressors for shotguns made/fabricated over the years but they are freakin huge.

Darmic, you should make the barrel a larger diameter if you want it to be a shotgun. I suggest getting rid of the anti-aircraft sight too because the gutter ridges along the top are well-suited enough for sighting. The first pic looks like it has a pistol magazine inserted in the grip.
darimc
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Posted: 5th Oct 2008 04:26
Quote: "Ever seen No country for old men?"
My inspiration even though it was probably the worst and most dull movie I have ever seen.

Quote: "Darmic, you should make the barrel a larger diameter if you want it to be a shotgun. I suggest getting rid of the anti-aircraft sight too because the gutter ridges along the top are well-suited enough for sighting. The first pic looks like it has a pistol magazine inserted in the grip. "
Okay, I will make it bigger. And yeah, that's where it loads, where should I put it instead?



Image All
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Posted: 12th Oct 2008 02:26 Edited at: 12th Oct 2008 02:28
As far as I know, real shotguns just hold six rounds lined up lengthwise, and when the gun is pumped it pops out the shell so the next one can be fed into the chamber by a spring. So you really wouldn't need to have a magazine anywhere, just put a covered opening on the top or on the side of the shotgun somewhere, where the shells are slipped in.

yay for bumps


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
revenant chaos
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Posted: 12th Oct 2008 09:43
Quote: "real shotguns just hold six rounds lined up lengthwise"

While that is true for many shotguns, there are too many variations for that stated as fact. Some shotguns only hold 2 shells (the old double barrels), while others hold as many as eight in the tube. Some shotguns use a drum clip, but that is most common for something like a street sweeper. Shotguns which use a tube to hold ammo typically load from the bottom, just in front of the handle/trigger.
darimc
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Posted: 13th Oct 2008 03:51
Thanks for the input.



Sid Sinister
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Posted: 13th Oct 2008 06:15
Quote: "I don't know much about guns but if you look at this image (From google, of course ) you can see that this shotgun has a lot of ridges and screws etc which really makes it stand out as a gun, and adding such to your model might make it look more realistic."


That is not something I would add directly to the model. I would do this via texture and bump maps. I would probably only do something like that for high detail, photorealistic work. But for game ready art, anything that can be achieved with textures, should be achieved with textures, in order to reduce poly count.

How many poly's is your gun anyway? 120ish?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Quik
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Posted: 13th Oct 2008 07:29
i think it looks gr8 ^^ but if u want the silencer.... it might be a Cartoon game or something... =P

Quik, Quiker than most
darimc
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Posted: 13th Oct 2008 14:50
Quote: "How many poly's is your gun anyway? 120ish?"
426 tris.

Quote: "but if u want the silencer.... it might be a Cartoon game or something... =P"
Refer to Errant's post. It existed in No Country for Old Men.



Sid Sinister
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Posted: 13th Oct 2008 18:38 Edited at: 13th Oct 2008 18:39
I was close, 142 quads Can we see a wireframe?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Accoun
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Posted: 13th Oct 2008 18:47
Quote: " "but if u want the silencer.... it might be a Cartoon game or something... =P"Refer to Errant's post. It existed in No Country for Old Men."

Still, the barrel should be as big as the silencer now... Now it looks like it was from a pistol or a rifle, rather than shotgun...

Make games, not war.

Errant AI
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Posted: 13th Oct 2008 18:58 Edited at: 13th Oct 2008 19:07
Quote: "Okay, I will make it bigger. And yeah, that's where it loads, where should I put it instead?"


It's really up to you where you put it as long as it's logical.

If you keep it in the pistol grip, then the shotshells would have to be really short compared to a normal sized shotshells which are generally 2.5 to 2.75 inches long (you'll see sizes for a 12 gauge listed as 2.75" or 3" for normal and 3.5" for magnums but that is the size the shotshell opens up to after being fired). However, google "Aguila Minishell" and you'll find there are some specialized, light-load shotshells which are only 1" long and could conceivably fit inside a large pistol-grip magazine. If you used light loads like these, then it would explain the small size of your suppressor but it would be a very close range weapon and probably not too powerful.

Now, if you go that direction, you have to look at some general design problems with your weapon. If the shotshells load from the grip area, then how do they get into the firing chamber? You don't need to actually show the operating bits but you do need to allow room for where they would go. With your gun, that would mean lengthening the back side of your gun so that it comes a bit past the pistol grip. It would give a lop-sided T shape in lieu of the L shape you now have. That would allow whatever recoiling mechanism room to travel rearward past the magazine after firing and scoop up a new shotshell for the next shot.

OK, I type too much lol
darimc
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Posted: 13th Oct 2008 23:59
I will try to do what you said, but I don't know an insane amount about guns, so that is why it is not very logical.



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