In the attached pic, you can see that I've got some relatively simple trees (.x objects) using simple material shading - no textures.
Lighting the level is set as follows:
set ambient light 25
set point light 1,0,200,0
set light range 1,250
set shadow position 1,0,0,0
set camera fov 61.9621391296
position camera 0,15,-20
point camera 0,0,10
The trees are setup like this:
clone object gAttackRunObj+gAttackRunObjCounter, gAttackRunTreeObj
set shadow shading on gAttackRunObj+gAttackRunObjCounter,-1,1000,0
Individually, each tree doesn't look too bad, but when they're close together, they all blend into each other. There is no definition between the edges of the different trees.
I suspect this is down to how I'm lighting the level/objects, but any pointers as to what I should be doing would be greatly appreciated