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Dark GDK / Kaos - Small FPS Project

Author
Message
Zuka
16
Years of Service
User Offline
Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 5th Oct 2008 00:44 Edited at: 5th Oct 2008 04:44
This is a learning experience.

I'm currently experimenting on a small first-person-shooter before I move onto those elements in my main title, DarkStar.

Let's cut through the crap. Here's the features I intend to include:
Key
: Planned feature
: Completed feature
: In progress
: Probable feature


Map Loading from Custom Scripting Language
Entities
Physics (to an extent)
Immersive gameplay and interesting backstory
Large range of authentic, unique weapons.
Humorous voice-overs (think Grunts from Halo. )
Vehicles
Level editor
Explosions!
Long campaign
Multiplayer

As for vehicles, they'll just be a class that inherits from my PhysicsObject class. Don't worry, I'll find a way. xD I'm planning on doing raycast vehicles for the ones with wheels, with full, realistic suspension. I might even add cloth, if I can do it good enough.

For the custom scripting language, it's pretty simple. The structure and syntax is very simple. It's not really a scripting language, more of a data format system.

It has "blocks", groups of values enclosed by

{BLOCK_NAME}
values
{/}

The values are simple, too.

value1=42;

Here's an example I might have.



Kaos-Script status can be found here.
FIGHTEX
15
Years of Service
User Offline
Joined: 30th Nov 2008
Location:
Posted: 20th Dec 2008 08:34
You should get multisync for multiplayer.
othervise looks like its going to be cool

Game.Love

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