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Dark GDK / annoying collision problem

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Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 5th Oct 2008 02:48 Edited at: 5th Oct 2008 02:59
I'am using the assult trooper example model for a test in my FPS. I've been trying to create collision for it to tell if it has been shot. I used a raycast for this simalar to the sparkys demo but the problem is that it only detects collision in a small area to the right of the model and not the actual model. The model is animated and follows to the player. here is a bit of the code:


plz help

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