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Dark GDK / bit of help polishing sun corona bloom effects (aaaalmost theeerrre)....

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Jason Held
16
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Joined: 7th Oct 2008
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Posted: 7th Oct 2008 12:25
Hello folks,

I'm new to DGDK and have been working about a week on a space game. Fairly happy with the results, especially as a first go at graphics programming. Thanks to everyone's posts getting me this far....

So I managed to get a sun with a corona, using a bloom camera. But I'm getting three wierd effects. First, I can't change the color. Have no idea why. Second, there's this triangle lens-distortion. Finally, attempts to rotate the star merely removes it altogether.

I know I've done *something* wrong, just don't know what. Any ideas?

-Jason

Jason Held
16
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Joined: 7th Oct 2008
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Posted: 8th Oct 2008 08:46
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Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 8th Oct 2008 12:12
I'm afraid that dbColorObject only works for non-textured objects.
Don't know about that visual artifact, but try to fix it adjusting camera ranges.
Jason Held
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Posted: 10th Oct 2008 07:00
Thanks for that Morcilla....I'll try and add a ghosted "atmosphere" and see how that goes for morphing colors.

Changing camera ranges didn't seem to have an affect. Was hoping it was something simple but I was just missing it....but I'll just have to leave it alone for now.
Jason Held
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Joined: 7th Oct 2008
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Posted: 10th Oct 2008 11:00
okay, another symptom. Hopefully this will allow us to narrow down what the problem is with my shaders. When the Sun is half in the screen it disappears entirely.

If this sounds familiar to anyone, please point me in the right direction.

Thanks!

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