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Dark GDK / Second Camera Problems

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TenaC
16
Years of Service
User Offline
Joined: 18th Sep 2008
Location:
Posted: 7th Oct 2008 13:09
Hi,

I have created a skysphere surrounding some moving water (mutating matrices), and it all looks quite nice. I have created a second camera for a top down view but for some reason the second camera only shows the skysphere. It is not showing the sea or anything else APART from the skysphere, the range is set to allow to see plenty far enough.
I have had the second camera pitching down to check but nothing else is there.

Why is it not showing any objects apart from the sphere?

I would appreciate any help.

Thanks.
SushiBox
16
Years of Service
User Offline
Joined: 20th Sep 2008
Location: Ohio
Posted: 7th Oct 2008 20:19
Can you post the code for your second camera where you have the camera pointing down towards the water? Im thinking your getting confused where your at on your 3D plane and used a wrong coordinate. Thanks.

www.Helios-Online.net
TenaC
16
Years of Service
User Offline
Joined: 18th Sep 2008
Location:
Posted: 8th Oct 2008 11:12
Thanks for your reply, but I solved it last thing last night...

I forgot to make sure I positioned the camera as the last thing before the game loop, once I made sure I positioned both cameras just before the loop, it works perfectly.

So it's something that I have on a sticker on my monitor now, until it becomes second nature.... ' Position Camera Last '

Thanks again.

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