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FPSC Classic Work In Progress / The Silent Ship (Work In Progress)

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Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 23rd Oct 2008 21:33
Quote: "I just wonder... does that flashlight work really well?"


Yea to goodness
Rampage
18
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 24th Oct 2008 00:47
This rocks! Trailer looks very well done.

[url=][/url][href]http://www.rampagemod.webs.com[\href]
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 29th Oct 2008 19:42
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 29th Oct 2008 20:03
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 29th Oct 2008 20:27
AaronG
19
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 29th Oct 2008 21:45
Looks great!

What are you using for Motion Blur?


Crav3
17
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Joined: 14th Oct 2008
Location: Down Under
Posted: 30th Oct 2008 07:02
its not a wise move to have guns that have different hands on them lol, it would be better if u could rig the other hands on each gun.
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 30th Oct 2008 09:31
Quote: "Looks great!

What are you using for Motion Blur?"


dll @ Directx9 programming

Quote: "its not a wise move to have guns that have different hands on them lol, it would be better if u could rig the other hands on each gun."


thank you from your point of view my dear friend
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 30th Oct 2008 11:50
New

Paul112
20
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Joined: 1st Jan 2006
Location: UK
Posted: 31st Oct 2008 01:03
it looks nice, but there is too much blur. Can we see some sharper screens?

Paul

Punk13
18
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 31st Oct 2008 05:06
Wow, very nice what software did you use for the trailer?


RAMPAGE STOLE MY CHEEZ-ITS!
TeamASP
18
Years of Service
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Joined: 18th Mar 2008
Location: Davao City
Posted: 31st Oct 2008 06:26
Hot trailer

Reza igi
18
Years of Service
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Joined: 31st May 2008
Location: Iran
Posted: 31st Oct 2008 13:01
Quote: "it looks nice, but there is too much blur. Can we see some sharper screens?"


thanks But to the full use of Motion Blur!!!

Quote: "Wow, very nice what software did you use for the trailer?"


thank you very much
Ulead VideoStudio @ Fx Home Vision Lab @ Fl Studio

Quote: "Hot trailer"


thank you very much
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 1st Nov 2008 18:25
NEW

AaronG
19
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 1st Nov 2008 19:38
I'm so jealous of that motion blur without efx mod.


Rampage
18
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 2nd Nov 2008 01:25
Quote: "I'm so jealous of that motion blur without efx mod."

Erm ... Just get it yourself ...

[url=
"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
AaronG
19
Years of Service
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 2nd Nov 2008 03:13
If it's the controversial "ENB Mod" I've tried out, I'm out of luck because the dll's mess with my player camera and it gets all messed up.


Paul112
20
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Joined: 1st Jan 2006
Location: UK
Posted: 2nd Nov 2008 14:30
If it is, then my machine will huff and puff until my house burns down.

Paul

Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 4th Nov 2008 13:38
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 4th Nov 2008 15:21
Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 5th Nov 2008 08:20
What is it with all these new members churning out remarkable work?

Bloody epic, mate. Keep it up!

greysword
17
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Joined: 31st Oct 2008
Location:
Posted: 5th Nov 2008 12:33
look really nice great work man
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 9th Nov 2008 07:56
NEW

AaronG
19
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 9th Nov 2008 15:56
Wow man your work is great!


The Master Dinasty
17
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 9th Nov 2008 17:35
Some of this seems a little to FPSC ish models in here wich i hate!
i think you shoud have as much costume models as possible.


just saying that the orginal FPSC are awfull after my taste atleast.


but it looks good! good luck

Beacause massa is the master!
CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 9th Nov 2008 21:09
Quote: "Some of this seems a little to FPSC ish models in here wich i hate!
i think you shoud have as much costume models as possible.
just saying that the orginal FPSC are awfull after my taste atleast."


I personally think the stock media is great, especially the sci-fi stuff....

The barrels and such are perfectly ok to use in a game IMO.....

Excellent screens Reza, more please....

Diablos Bud
17
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Joined: 8th Aug 2008
Location:
Posted: 9th Nov 2008 21:59
Well, I have one thing to say, simply cool. Motion blur, and flashlight are great for this, motion blur for fast pace combat difficulty, and flashlight to allow for scares! Are these nice graphic features like the shadows, and stuff released to public, or are they custom for this game, because I am kind of new to FPSC and would love to use these features in my first production, please reply, thanks for reading this post. Good luck on this game .

Diablosbud Productions - a name for the game's developed by me.
The Master Dinasty
17
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 10th Nov 2008 00:47
Coffegrunt: ok isent good egnough IT NEEDS TO BE PERFECT!

Beacause massa is the master!
CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 10th Nov 2008 00:57
Quote: "ok isent good egnough IT NEEDS TO BE PERFECT!"


We're using FPSC....

Game Maker
18
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Joined: 27th Jul 2007
Location:
Posted: 10th Nov 2008 01:20
Quote: "i think you shoud have as much costume models"


Why does he need costumes for this game?



Also, there's nothing wrong with stock media. Well, they're might be something wrong if you use some WW2 items in a Mario Kart re-make.

CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 10th Nov 2008 01:27
In fact, of all the pics on this page, there's only one with stock in nit. And that's just a pile of crates of radioactive stuff....

Jingle Fett
18
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Joined: 20th Dec 2007
Location:
Posted: 10th Nov 2008 07:32 Edited at: 10th Nov 2008 07:52
Wow! Reza igi, your work is downright impressive... hehe you've managed to pull me away from the X10 forums! Am I wrong or did that look a bit like a Big Daddy at the end of the trailer?
Excellent work...how long have you been working on this again?

Just to throw out an idea...I don't know anything about programming so I don't know how to do it or anything. But from what I've observed in X9 with the efx mod and full out commercial games like Crysis, I've noticed several things about motion blur. First of all, the efx mod blurs the whole screen when you move, and it's a fixed amount. You move and everything gets blurry. Commercial games do it differently. They do it so that when something moves, it gets more blurry the faster it moves, rather than blurring the whole screen when the player moves. I don't know, an acceleration based blur? That's why in Crysis and Halo 3 and stuff, when you move forward, your gun doesn't look blurry, but the stuff around you does and the faster relative to the screen, the blurrier it is (like a fast moving enemy--you could stand still, but it would look blurry. Under efx mod, I think if you stood still, but an enemy moved, there would be no blur) If you could somehow do that (it's just an idea), it would look incredible (not that I'm saying that it doesn't look good as it is, it looks excellent!).

H.K.
http://fpscx10.mygoo.org/index.htm?sid=b9908f90a6ff35bbc42ee87032e4f3e0
Reza igi
18
Years of Service
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Joined: 31st May 2008
Location: Iran
Posted: 10th Nov 2008 10:08 Edited at: 10th Nov 2008 10:17
thank you very much praise and appreciation of the friends you paid for Game

----------

Quote: "Excellent screens Reza, more please...."


Ok Soon

Quote: "Well, I have one thing to say, simply cool. Motion blur, and flashlight are great for this, motion blur for fast pace combat difficulty, and flashlight to allow for scares! Are these nice graphic features like the shadows, and stuff released to public, or are they custom for this game, because I am kind of new to FPSC and would love to use these features in my first production, please reply, thanks for reading this post. Good luck on this game"


thank you very much. This feature in the final version will be played and only as a collection of complete with active and will be active

Quote: "Wow! Reza igi, your work is downright impressive. Am I wrong or did that look a bit like a Big Daddy at the end of the trailer?
Excellent work...how long have you been working on this again?"


The special thank you and i yeah Big Daddy was a real! But since that old down the effects of chemicals to that day in “from otherwise very Big Daddy is ”

Quote: "how long have you been working on this again?"


In About 14 months with dubbing

Eventually again thanks you just want to say that all things that you move in choosing the game's being done by the movement and feeling option game character actor to convey.

sorry my bad english
Silver Eye Productions
User Banned
Posted: 10th Nov 2008 12:07
Very nice game!

Reza igi
18
Years of Service
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Joined: 31st May 2008
Location: Iran
Posted: 11th Nov 2008 15:23
New

Reza igi
18
Years of Service
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Joined: 31st May 2008
Location: Iran
Posted: 11th Nov 2008 18:35
New

The Master Dinasty
17
Years of Service
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 11th Nov 2008 19:47
Even though its FPSC WE CAN STILL make it perfect!!!

Beacause massa is the master!
Diablos Bud
17
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Joined: 8th Aug 2008
Location:
Posted: 21st Nov 2008 22:39 Edited at: 21st Nov 2008 22:40
Could someone please send me a link to the flashlight script used in this game? I know I've seen it somewhere but I forget, and since I have decided I would create a horror game, I thought Nightvision would be to easy to use, and that a flashlight only covering a certain area would be fitting .

By the way, love the trailer this game looks great, and when it comes out I'm going to play it, and tell yeah what I think. Love the graphics, use of efxMod, use of motionblur, and it looks nice.

Diablosbud Productions - a name for the game's developed by me.
rakker126
17
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Joined: 12th Sep 2008
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Posted: 21st Nov 2008 22:49
How have you created those wonderfull light and shadow effects?

IV
Game Maker
18
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Joined: 27th Jul 2007
Location:
Posted: 21st Nov 2008 23:16 Edited at: 21st Nov 2008 23:17
rakker126:
Quote: "How have you created those wonderfull light and shadow effects?"


Reza igi:
Quote: "Yes! Use efxMod"
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 22nd Nov 2008 17:13
game final boxshot for Iran

Diablos Bud
17
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Joined: 8th Aug 2008
Location:
Posted: 22nd Nov 2008 17:30
Nice game box, the one to the right side makes everything seem mysterious, and the Games for Windows piece will help people decide to buy it.

Diablosbud Productions - a name for the game's developed by me.
Rampage
18
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 22nd Nov 2008 23:15
Looks good, but don't you need to get it certified for windows vista before you are allowed to use that logo on your game box. Wait, its this getting published?

[url=
"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Reza igi
18
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Joined: 31st May 2008
Location: Iran
Posted: 23rd Nov 2008 07:54
Games for Windows Only The Logo The Final Publication This Logo Clear...
puppyofkosh
19
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Joined: 9th Jan 2007
Location:
Posted: 23rd Nov 2008 14:04
Congrats!
rakker126
17
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Joined: 12th Sep 2008
Location:
Posted: 23rd Nov 2008 18:45
Quote: "Yes! Use efxMod""
but then he can' t release it yet...

IV
CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 23rd Nov 2008 18:55
He might have a Developer's licence, I know that Nighthawk appears to have made that deal with Ertlov already...

rakker126
17
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Joined: 12th Sep 2008
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Posted: 23rd Nov 2008 19:35
Ow... can' t we all make one?

IV
CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 23rd Nov 2008 20:45
No, I believe it's kinda unfair, since Nighthawk must have a Developer version of EFX, because Ertlov does, but he's cutting his nose off to spite his face with this non-commercial thing....

Plystire
23
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Nov 2008 20:47
Quote: "Ow... can' t we all make one?"


Unfortunately not. Since Nighthawk developed efxMod, he is entitled to give out licenses to whom he pleases and for whatever reasons he sees fit. He can deny a license to anyone he chooses for any reason.

I felt the same about my Mod when people asked to buy it. I didn't feel the Mod was up to being sold, but if someone insisted upon buying it for a release they were making, I wanted to know that they had something worth while that WAS going to be finished and DID need the full version of the Mod. I didn't want to risk an early FV compile for someone that I couldn't entirely trust to use it for the purpose they proposed.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.

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