Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / cloning a bad guy

Author
Message
Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 9th Oct 2008 19:19
ok so I have the bad guy model I want. He's animated and I can shoot him ect. but what is the best way to clone the model so there is more that one?

I want it so that the origianl and the new one share the same atributes (apart from the spawn location).

can someone please explain the best method for doing this? thanks
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 9th Oct 2008 22:34
Well the obvious answer would be to use:



But since you say you want the models to share attributes you should use instancing.



It's faster if you don't mind certain attributes being the same.

Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 9th Oct 2008 22:36
what do you mean by "certain" attributes?
Will I be able to give the cloned object new spawn x,y,z coords?
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 10th Oct 2008 02:39
Quote: "what do you mean by "certain" attributes?
Will I be able to give the cloned object new spawn x,y,z coords?"


I'm not totally sure what attributes are shared between instanced objects but I'm positive that you can specify position, rotation and scale for individual instanced objects. So, yea, you'll be able to edit spawn points.

Login to post a reply

Server time is: 2024-11-25 03:36:16
Your offset time is: 2024-11-25 03:36:16