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Dark GDK / More Problems with Sparky's Collision...

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AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 10th Oct 2008 22:20
I am getting VERY frustrated w/ sparky's collision. First I find that I'm getting stuck on the floor when using sliding collision. I slide perfectly on most walls, the ceiling, but usually when I hit floors I just stick and don't slide. So then I realize that I'm using sc_SetupObject() for my map when I should use sc_SetupComplexObject() instead. So I change it, but of course it still doesn't work. Only this time it really doesn't work. Like, I go right through walls and slide on invisible walls and occasionally just get stuck in the middle of nowhere. If I turn on object bounds then there are white lines EVERYWHERE, even where there are clearly no polygons. My code looks fine, but I'll post the collision stuff anyway:



Obviously that code won't compile but like I said it's only the collision stuff. So is it just some stupid mistake that I'm missing?

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