I've been trying to make a simple robot in DBP, using a model I created in Doga L3 which I saved as 3 seperate .x files (Body, arms, legs).
I've been trying to add the arms and legs as limbs to the main body so I can rotate them relative to the body, which seems to be working quite well; but I do have one annoying problem.
The limbs lose their textures, and the
texture limb command only seems to handle 1 texture (Not including extra ones for shaders)
Is there any way I can retain the textures from the objects, or am I missing someth obvious again? :/
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