Hi, there! I think I know what you mean. Try this:
`basic setup
autocam off
sync on
`make the object that will point to the cursor
myCubeID = 1 //this makes it easier to know what we mean by "1"
make object cube myCubeID, 5 //make a cube
`the camera
position camera 0, 20, 0 //make the camera "high up"
pitch camera down 90 //make it look straight down
`our main loop
while escapeKey( ) = 0
`this will find the world position of the cursor
`retrieve it with get pick vector commands
pick screen mouseX( ), mouseY( ), 1
`set the position of the cursor
cursorWorldPosX# = camera position x( ) + get pick vector x( )
cursorWorldPosY# = 0 //make it at ground levelm, same as our object
cursorWorldPosZ# = camera position z( ) + get pick vector z( )
`point the object
point object myCubeID, cursorWorldPosX#, cursorWorldPosY#, cursorWorldPosZ#
`sync the screen
sync
endWhile
That should do it. Of course, you can substitute any screen coordinates for the mouse cursor, but you get the idea.
On a side note, my brother is a NickH. Quite a co-inky-dink!
Problem is solved!