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3 Dimensional Chat / Modelling Test: Flamethrower.

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Deathead
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Posted: 12th Oct 2008 15:52 Edited at: 12th Oct 2008 16:52
Hey Folks, I want some Crit on this model I made yesterday, it has no textures as I'm not a Texture Expert(Nor a Uv Mapper). So I want some crits on it.

P.s. I know the gas pipes has a really messy mesh, that is being sorted.


"Your greatest teacher is your harshest critic"-Butterfingers

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 12th Oct 2008 15:57
...pretty darn sweet looking, Deathead. I can hardly wait to see it with a texture.

Is this one going to be a release?


Deathead
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Posted: 12th Oct 2008 16:00
I'm going to release it. Don't know for free yet. Also I'm pretty bad at texturing. So it depends if I release it or not.


"Your greatest teacher is your harshest critic"-Butterfingers
Seth Black
FPSC Reloaded TGC Backer
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Posted: 12th Oct 2008 17:06
...cool.

C&C:

I don't know how feasible that vertical handgrip would be, though.

It'd be much more ergonomic in the conventional position. Also, it'd be distracting as a HUD weapon.

I really do like the attention to detail, that you've shown to the front end. By far one of the most pleasing looking flamethrowers that I've seen created...


Deathead
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Posted: 12th Oct 2008 17:12 Edited at: 12th Oct 2008 17:14
How about I make the Hud position lower? instead of it being close to the sides.
Edit: reason for the vertical grip is because it will be held like a minigun, as the weapon is quite a large one.


"Your greatest teacher is your harshest critic"-Butterfingers
Alucard94
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Posted: 12th Oct 2008 17:17
Nice model! I can't see that much to critique on but the cylinders on the front has a bit too many divisions (If you haven't mentioned that before). But yeah, I really like it! Good job!


Alucard94, the member of the future of the past.
CoffeeGrunt
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Posted: 12th Oct 2008 18:06
@Deathead

Of you don't get round to texturing it and suc, could you send me the model via E-Mail? It's perfect for what I'm planing with my game using those funky additions Ply just added to his mod for Errant to use in his magis spells.....

It'd look awesome as a plasma-projector lol......

Aertic
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Posted: 12th Oct 2008 18:07
Nice.


"Your greatest teacher is your harshest critic"-'Butterfingers'
Deathead
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Posted: 12th Oct 2008 21:22
Sorry for not replying, I had to go fix a computer. Well, I'm going to fix everything up. And also Matuka, I will start on that UV Map now. So if you are still up to texturing it then please say so.


"Your greatest teacher is your harshest critic"-Butterfingers
Aertic
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Posted: 12th Oct 2008 22:56
I`m up to texturing it, I may have it done in... two days time, depending on some things.
Anyway send me a 3ds or 0bj and the UV map =)


"Your greatest teacher is your harshest critic"-'Butterfingers'
Deathead
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Posted: 12th Oct 2008 23:18
Ok. Will do.


"Your greatest teacher is your harshest critic"-Butterfingers
Punk13
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Posted: 12th Oct 2008 23:32
Looks Great Man My only C&C is it could use some smoothing out but other then that Great Job!


RAMPAGE STOLE MY CHEEZ-ITS!
Deathead
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Posted: 12th Oct 2008 23:43 Edited at: 12th Oct 2008 23:47
Punk: Don't worry, the texture will hopefully clear that up.
Edit: done the uv map now Matuka.


"Your greatest teacher is your harshest critic"-Butterfingers
Neodelito
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Posted: 12th Oct 2008 23:59
hey.. nice model..

is your concept ?

For Download All my models go to http://jaimezegpi.webcindario.com jaimezegpi@yahoo.es
Deathead
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Posted: 13th Oct 2008 00:01 Edited at: 13th Oct 2008 00:02
MY concept? My Concept is from a HL2 mod. But I altered it accordingly so it didn't look the same.

Edit: See Attachment for the concept.


"Your greatest teacher is your harshest critic"-Butterfingers

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Violent Pigeon
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Posted: 13th Oct 2008 19:40
Use the concept art as a texture, i think it will still look just as good as any texture

My MMORPG: check out the forums at http://www.mechtec.net/forum

Errant AI
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Posted: 13th Oct 2008 20:03
I have to agree with Seth Black about the front grip position. Even if it's held like a minigun it's still bad ergonomics. For a minigun (microgun if I'm nitpicking), the forward handle is on the top, not the side. You've also clipped off the top projection from the rear grip found on the concept art which would help a little bit with gripping.

For an FPS weapon you can maintain polycount while increasing perceived resolution by varying the detail level in a way where if you have cylinders on the front of the gun they only have 5 or 6 sides but 10-12 near the camera. As it is, it looks more low poly than it actually is when really you want the opposite effect. Depending onhow it's animated, you might want to move the lower tubes to the other side because they might not ever be seen where they are now.
Deathead
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Posted: 13th Oct 2008 22:10 Edited at: 13th Oct 2008 22:10
Ok, I have to get this off my chest. I agree with it being small, it isn't a small weapon, its quite a big size, and the reason being for the secondary handle is there as I didn't go fully off from the concept art. Also, just to prove the size point I made a diagram of a silouette man holding the weapon.

Also the tubes, I will do, I kinda thought about that one. Also about the "More Low-poly as it is" I agree. It looks quite low-poly, mainly because I modelled it out in quads before hand and I made so its quite low-poly using quads, then I as FPSC uses Tris. I had to triangulate it this made it go all high and stuff so I may have to use the triangles as a advantage to add more detail. Also, I may make a normal map bake for it.


"Your greatest teacher is your harshest critic"-Butterfingers

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lazerus
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Posted: 13th Oct 2008 22:36
that looks about right,,// considering the halo 3 flamethrower

i can see where you get the idea of the side handel it dose actually make sense for a heavy weapon,, although am no expert,,

purely off a gamers intuition

looks good
maby having 2 versions would help,, one for dbp ppl and one for fpsc ?

We're also into educating people about the consequences of piracy, We're teaching them how to do it...
Errant AI
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Posted: 14th Oct 2008 08:01
Quote: "Ok, I have to get this off my chest. I agree with it being small, it isn't a small weapon, its quite a big size, and the reason being for the secondary handle is there as I didn't go fully off from the concept art. Also, just to prove the size point I made a diagram of a silouette man holding the weapon."


I don't really understand what you're saying here. I don't think anyone ever said it was a small weapon. The ergonomic problem is that you shouldn't just have a front grip coming off at a right angle like that for a weapon that looks quite heavy. If the thing weighs 2 ounces then no problem but that beast looks like it would weigh 20lbs or more. Use some reference for how handles are laid out on heavy tools like chainsaw (but understand that the left-side handle on a chainsaw is for when you need to rotate the blade for a lateral cut) or even something lightweight like a weed trimmer. The design as-is would put constant strain on the users wrists to keep it upright instead of letting gravity do that job.
Aertic
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Posted: 14th Oct 2008 15:19
I`m'a texturing my laser...Uh, I mean flame-thrower... =)


"Your greatest teacher is your harshest critic"-'Butterfingers'

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