About once every three years, I think of an actual game idea. And, last night one occurred to me . . .
So, here's my question:
When you guys do the retro remakes around here, how much "retro" has to end up in the game?
For example, if the oldie was a 2D, can you redo it as 3D?
What I'm looking at are the old Lunar Lander games -- all of which were 2D.
I was looking at some of the film footage of the real (or faked, if you are of that bent) landings, and thought it would be an interesting retro to make something that looked a lot like the old footage.
Since I've been piddling with Terragen, and trying to figure out what would ever require a world THAT big, I concluded that a large lunar lander field would be useful.
Since you would have minimum of objects (lander, terrain) one HIGH-HIGH poly object would be no big deal.
Would this be sufficient to be a retro remake, or would it be considered too different?
We can't stop here! This is bat country!