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3 Dimensional Chat / fragMOTION export options for .x and FPSC X10

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Baltico
18
Years of Service
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Joined: 20th Nov 2006
Location: Venezuela
Posted: 13th Oct 2008 05:49
As the subject says, I would like to know what export options have been successfully used to export .X models from fragMOTION into FPSC or FPSC X10

Currently my model shows ok, but on the FPSC editor is does not show the texture, even though it shows fine during the game. But what is really killing me, is that when the model gets killed, FPSC X10 hangs.

I have tried both TEXT and Binary without luck, but have no idea about the other options.

All you need is love
Baltico
18
Years of Service
User Offline
Joined: 20th Nov 2006
Location: Venezuela
Posted: 15th Oct 2008 07:20
My problem was that fragMotion detected two materials, one called torso and one called FLAGS, and two bone Groups, one Called Bone13 and one called Bip01
So I could see my model perfectly animated on the game, but on the editor the texture was not showing, probably because of this second material, and also the game crashed when killing the model, probably because of the extra bone group.

I cleaned out FLAGS and Bone13 and the model worked perfectly, but I ended up exporting to milkshape format and then using the recommended export settings for .x (on milkshape) as stated on the sticky tutorials, but I bet it can work without that step, I just don't feel like testing anymore after two days trying to figure this out.

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